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"Find me cards equivalent to: Saw"

Saw in Half is a black instant that destroys a creature and creates token copies with half power/toughness. Closest black equivalents in effect or utility:
1. Saw in Half
2. Blade of Selves (equipment, similar in creating tokens—requires attacking)
3. Minion Reflector (artifact, token copy on ETB)
4. Necromancy (reanimates creature, not token-based but similar re-use)
5. Dance of the Dead (reanimation, black, not tokens but recursion)


Reason: Few black cards outright make token copies with drawbacks, so I included the closest in black and colorless that have similar clone or recursion effects.

Found Cards

5 Results

Blade of Selves

Dance of the Dead

Minion Reflector

Necromancy

Saw in Half

Blade of Selves #301s Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won't apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If a creature has multiple instances of myriad, each triggers separately. You'll get two tokens per opponent other than the defending player.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • If the equipped creature is legendary, the tokens will all enter the battlefield. Then you'll choose one of them to remain on the battlefield. The others will be put into your graveyard. Any enters-the-battlefield or dies triggers of the tokens will work.
  • If the tokens aren't creatures (perhaps because the equipped creature was an animated land), they'll enter the battlefield but they won't be attacking. You'll still exile those tokens at end of combat.
  • The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat.
  • The token creatures all enter the battlefield at the same time.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created.
  • Prices

    Seller Price
    Cardmarket 6.16 EUR / 8.12 EUR
    Cardkingdom 6.99 USD
    Tcgplayer 6.13 USD
    Manapool 9.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip

    Dance of the Dead #83 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If more than one Dance of the Dead ends up on a creature, each contributes a +1/+1. But you only have to pay the untap cost once. You may pay for each one, however, and untap the card more than once during upkeep.
  • If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won't be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
  • Once the creature is returned to the battlefield, Dance of the Dead can't be attached to anything other than it (unless Dance of the Dead somehow manages to put a different creature onto the battlefield). Attempting to move Dance of the Dead to another creature won't work.
  • This is a new wording. Dance of the Dead is now an Aura. You target a creature card in a graveyard when you cast it. It enters attached to that card. Then it returns that card to the battlefield, and attaches itself to that card again (since the card is treated as a new object on the battlefield).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.

    Minion Reflector #211 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the token is created, it checks the printed values of the creature it’s copying, as well as any copy effects that have been applied to it. It won’t copy counters on the creature, nor will it copy other effects that have changed the creature’s power, toughness, types, color, and so on.
  • If the creature that caused Minion Reflector’s ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {2}. If you do, you’ll still put a token onto the battlefield. That token has the copiable values of the characteristics of that nontoken creature as it last existed on the battlefield.
  • The copiable values of the token’s characteristics are the same as the copiable values of the characteristics of the creature it’s copying, plus haste and “At end of turn, sacrifice this permanent.” That means if something becomes a copy of the token, it will also have haste and it will also have to be sacrificed at the end of the turn.
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 0.79 USD
    Cardmarket 0.74 EUR / 2.35 EUR
    Manapool 0.64 USD / 3.31 USD
    Tcgplayer / 4.35 USD 1.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step,sacrificethis permanent."

    Necromancy #9 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
  • When putting a card onto the battlefield that requires a definition for its value or some other choice, you do what is needed to define the value or make the choice.
  • Necromancy enters as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering. It follows all the rules for Auras from then on.
  • If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won't be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
  • The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for example, if another effect allowed you to cast it as though it had flash), then it won't be sacrificed.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.

    Saw in Half #21 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.
  • Except for power and toughness, the tokens copy exactly what was printed on the original creature and nothing else (unless that creature was copying something else or it's a token; see below). They don't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and Equipment attached to it, and so on.
  • If the copied creature had {X} in its mana cost, X is 0.
  • If the copied creature was a token, the new tokens copy the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
  • If the copied creature was copying something else, then the tokens enter the battlefield as whatever that creature copied, with the listed exceptions.
  • If the creature isn't destroyed (perhaps because it has indestructible), its controller doesn't create any tokens. The same is true if the creature is destroyed but instead of going to its owner's graveyard, a replacement effect moves it elsewhere, such as exile.
  • If the original creature had a characteristic-defining ability that determined its power and/or toughness, that ability is not copied.
  • Use the power and toughness of the creature from when it was last on the battlefield to determine the power and toughness of the tokens.
  • Prices

    Seller Price
    Tcgplayer 4.59 USD / 8.98 USD
    Cardkingdom / 12.99 USD 7.99 USD
    Cardmarket 4.35 EUR / 7.05 EUR
    Manapool / 8.3 USD 5.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.