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"Find me cards equivalent to: Scorching Shot"
  • Scorching Shot (R, Sorcery, 5 damage to creature)
  • Flameslash (R, Sorcery, 4 damage to creature) — Very similar; 1 less damage.
  • Roast (1R, Sorcery, 5 damage to creature without flying) — Same damage, but can't hit flyers.
  • Burn from Within (XR, Sorcery, X damage to creature) — Can deal 5 or more damage if you pay more mana.
  • Murderous Redcap does not qualify; it's a creature, not a sorcery.

None are exact, but Roast is closest. There is no currently printed R, Sorcery that deals exactly 5 to any creature with no restrictions.

Found Cards

4 Results

Burn from Within

Murderous Redcap

Roast

Scorching Shot

Burn from Within #148 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Burn from Within doesn’t deal damage to the target creature (perhaps because that damage was prevented or X is 0), neither additional effect will apply. It won’t lose indestructible, and it won’t be exiled instead of dying that turn.
  • The damaged creature will be exiled if it would die for any reason that turn, not just if it dies due to damage from Burn from Within.
  • You can target a creature that doesn’t have indestructible with Burn from Within. It will still be exiled if it would die this turn.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Tcgplayer / 0.73 USD 0.31 USD
    Cardmarket 0.31 EUR / 0.46 EUR
    Manapool 0.16 USD / 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

    Murderous Redcap #217 Creature — Goblin Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Manapool 1.04 USD / 3.26 USD
    Tcgplayer / 4.03 USD 3.9 USD
    Cardmarket 0.51 EUR / 1.15 EUR
    Cardkingdom / 3.99 USD 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Roast #4 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Roast deals 5 damage to target creature without flying.

    Scorching Shot #145 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.23 USD / 0.32 USD
    Cardmarket 0.17 EUR / 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Scorching Shot deals 5 damage to target creature.