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"Find me cards equivalent to: Scorpion, Seething Striker"

Here are equivalent cards to Scorpion, Seething Striker (Legendary, Black, with death-related or connive-like abilities):
1. Kardur, Doomscourge — Legendary Creature that cares about creatures dying (triggers on death, gives value).
2. Kels, Fight Fixer — Legendary with deathtouch, triggers on creatures dying, can draw/discard.
3. Gisa, Glorious Resurrector — Legendary, black, gets value when creatures die.
4. Tivit, Seller of Secrets — Connives but not black; does not fully match.
5. Raffine, Scheming Seer — Connives, but is white/blue/black (partially matches).

Best Match:

  • Kels, Fight Fixer — closest in color and synergy (death triggers, deathtouch, card draw/discard).


Reason: There is currently no black-only, legendary creature with exactly connive and death triggers. Kels, Fight Fixer comes closest for black legends with similar death/card-processing effects.

Found Cards

6 Results

Gisa, Glorious Resurrector

Kardur, Doomscourge

Kels, Fight Fixer

Raffine, Scheming Seer

Scorpion, Seething Striker

Tivit, Seller of Secrets

Gisa, Glorious Resurrector #103p Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because creatures controlled by opponents aren't dying due to Gisa's replacement effect, any "when [this creature] dies" triggered abilities those creatures have won't trigger.
  • Decayed does not create any attacking requirements. You may choose not to attack with a creature that has decayed.
  • Decayed does not grant haste. Creatures with decayed that enter the battlefield during your turn may not attack until your next turn.
  • Decayed represents a static ability and a triggered ability. "Decayed" means "This creature can't block" and "When this creature attacks, sacrifice it at end of combat."
  • Gisa does not grant haste to the creatures that are returned to the battlefield, so you normally won't be able to attack with them the turn they are returned.
  • If a creature your opponent controls would die and more than one effect would cause it to be exiled, that opponent chooses which one to apply. If the creature is exiled due to some other replacement effect, it will not be returned to the battlefield with Gisa.
  • Once a creature with decayed attacks, it will be sacrificed at end of combat, even if it no longer has decayed at that time.
  • Prices

    Seller Price
    Cardmarket 2.05 EUR / 2.62 EUR
    Tcgplayer / 3.88 USD 3.64 USD
    Manapool 3.67 USD
    Cardkingdom / 8.99 USD 6.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks,sacrificeit at end of combat.)

    Kardur, Doomscourge #88378 Legendary Creature — Demon Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature affected by Kardur's ability could legally attack multiple players and/or planeswalkers, its controller chooses who it attacks.
  • If a creature an opponent controls can't attack for some reason (such as being tapped or having come under its controller's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so the creature doesn't have to attack in that case either.
  • If a creature an opponent controls doesn't qualify for any of the above exceptions and can attack, it must attack a player other than you if able. If the creature can't attack any of those players, or if there are no such players, it must attack you or an opposing planeswalker.
  • Kardur's first ability affects all creatures your opponents control, including any that enter the battlefield after the ability resolves.
  • Kardur's last ability will trigger no matter who controlled the attacking creature and no matter who it was attacking.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

    Kels, Fight Fixer #15 Legendary Creature — Azra Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Azra
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
  • If you sacrifice Kels, its middle ability triggers. It also triggers for any other creatures you sacrifice at the same time. You can sacrifice Kels to pay the cost of its own ability.
  • If you sacrifice a permanent as part of a spell or activated ability's cost, Kels's middle ability will resolve before that spell or ability.
  • Kels's middle ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Kels's last ability.
  • While resolving Kels's middle ability, you can't pay {U/B} more than once to draw more than one card.
  • You can activate Kels's last ability even if nothing's about to destroy it and even if it already has indestructible.
  • Prices

    Seller Price
    Cardmarket 0.26 EUR / 0.12 EUR
    Tcgplayer 0.32 USD
    Manapool 0.15 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever yousacrificea creature, you may pay . If you do, draw a card. ( can be paid with either or .) ,Sacrificea creature: Kels gains indestructible until end of turn.

    Raffine, Scheming Seer #392 Legendary Creature — Sphinx Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive Flying Ward

    Rules

  • Connive X is a variant of connive. If a creature connives X, its controller will draw X cards, discard X cards, then then put a number of +1/+1 counters on the conniving permanent equal to the number of nonland cards discarded this way.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price
    Cardkingdom 49.99 USD
    Tcgplayer 35.55 USD
    Manapool 37.45 USD
    Cardmarket 23.05 EUR / 34.98 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, ward Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, thendiscardX cards. Put a +1/+1counteron that creature for each nonland card discarded this way.)

    Scorpion, Seething Striker #68 Legendary Creature — Scorpion Human Villain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Scorpion
  • Human
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive Deathtouch

    Rules

  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, thendiscarda card. If you discarded a nonland card, put a +1/+1counteron that creature.)

    Tivit, Seller of Secrets #109 Legendary Creature — Sphinx Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Investigate Ward

    Rules

  • Abilities that allow players to vote an additional time are cumulative. For example, if you control two permanents with this ability, you can vote up to three times.
  • The ability only affects spells and abilities that use the word “vote.” Other cards that involve choices, such as Archangel of Strife, are unaffected.
  • You make all your votes at the same time. Players who vote after you will know all of your votes when making their own.
  • You must make your initial vote, even if you decline to vote an additional time.
  • Prices

    Seller Price
    Tcgplayer 9.17 USD / 12.52 USD
    Cardmarket 7.75 EUR / 13.93 EUR
    Cardkingdom 10.99 USD / 14.99 USD
    Manapool / 11.61 USD 8.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, ward Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)