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"Find me cards equivalent to: Scuttling Sentinel"

Equivalent cards (with similar color identity—Green and Blue—and overlapping effects or types):
1. Shambleshark

  • Type: Creature — Fish Crab
  • Color: G, U
  • Text: Flash, Evolve

  • Reason: Flash, +1/+1 counter synergy.
    2. Bounding Krasis
  • Type: Creature — Fish Lizard
  • Color: G, U
  • Text: Flash, taps/untaps another creature on ETB.

  • Reason: Flash effect, ETB trigger.
    3. Frilled Mystic
  • Type: Creature — Elf Lizard Wizard
  • Color: G, U
  • Text: Flash, counters a spell on ETB.

  • Reason: Flash, two creature types match.
    4. Coiling Oracle
  • Type: Creature — Snake Elf Druid
  • Color: G, U
  • Text: Reveal top card, put land into play or draw.

  • Reason: Similar colors, enters-the-battlefield effect.
    5. Seedcradle Witch
  • Type: Creature — Elf Shaman
  • Color: G, U
  • Text: Can untap another creature and pump it.

  • Reason: Similar color and can target other creatures for buffs.

Original card searched for: Scuttling Sentinel
All these suggestions are the same colors and offer some overlap in flash, ETB effects, or interaction with counters/creature types.

Found Cards

6 Results

Bounding Krasis

Coiling Oracle

Frilled Mystic

Scuttling Sentinel

Seedcradle Witch

Shambleshark

Bounding Krasis #212 Creature — Fish Lizard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Fish
  • Lizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.67 USD 0.11 USD
    Cardmarket / 0.88 EUR 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.52 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may tap or untap target creature.

    Coiling Oracle #A97 Creature — Snake Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

    Frilled Mystic #183 Creature — Elf Lizard Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Lizard
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.18 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.19 USD 0.15 USD
    Tcgplayer / 0.34 USD 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, you maycountertarget spell.

    Scuttling Sentinel #42 Creature — Crab Elf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Crab
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Vigilance

    Rules

  • The target creature retains any types, subtypes, or supertypes it has.
  • The target creature will become a blue Crab in addition to its other types and will gain hexproof even if counters can't be placed on it for some reason.
  • The target creature will not retain its previous colors; it will just be blue until end of turn.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardmarket 0.32 EUR
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Vigilance When this creature enters, put a +1/+1counteron another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

    Seedcradle Witch #241 Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.19 USD / 26.03 USD
    Cardkingdom 1.99 USD / 54.99 USD
    Cardmarket / 21.86 EUR 0.41 EUR
    Tcgplayer 0.58 USD / 51.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature gets +3/+3 until end of turn. Untap that creature.

    Shambleshark #714 Creature — Shark Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Shark
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve Flash

    Rules

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.)