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"Find me cards equivalent to: Seize the Storm"

Equivalent cards to Seize the Storm (red sorcery that creates a creature token scaled by instants/sorceries):

  • Crackling Emergence (not exactly the same, but animates a land as a creature; stays in one color and type)
  • Rise from the Tides (blue, not red, but closest in scaling with spells in graveyard)
  • Elemental Masterpiece (red/blue; makes Elemental tokens but not based on graveyard)
  • Chandra's Ignition (red; board wipes based on power of creature you own, but not token creation)
  • Mizzix's Mastery (red; interacts with instants/sorceries in graveyard, but exiles/casts, no tokens)
  • Balduvian Rage (red; instant, temporary buff, not token-making)
  • Dragon Fodder (red; makes tokens but not scaling or by spell count)

Closest match in mono-red sorceries: no direct equivalent, Seize the Storm is unique for mono-red sorcery token creation scaling with spells in graveyard. Only Seize the Storm fits all your criteria.

Found Cards

8 Results

Balduvian Rage

Chandra's Ignition

Crackling Emergence

Dragon Fodder

Elemental Masterpiece

Mizzix's Mastery

Rise from the Tides

Seize the Storm

Balduvian Rage #115 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Balduvian Rage tries to resolve, the spell won't resolve. You won't draw a card next turn.
  • Prices

    Seller Price
    Cardmarket / 0.23 EUR 0.07 EUR
    Cardkingdom 0.39 USD / 0.79 USD
    Manapool / 0.19 USD 0.15 USD
    Tcgplayer / 0.3 USD 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

    Chandra's Ignition #1594★ Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature becomes an illegal target by the time Chandra's Ignition tries to resolve (perhaps because another player controls it or it's left the battlefield), Chandra's Ignition won't resolve and none of its effects will happen. No damage will be dealt.
  • The creature is the source of the damage, not Chandra's Ignition. For example, Chandra's Ignition can have a white creature deal damage to a creature with protection from red.
  • Use the power of the target creature as Chandra's Ignition resolves to determine how much damage it deals to each other creature and each opponent.
  • Prices

    Seller Price
    Manapool 30.21 USD
    Tcgplayer 31.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control deals damage equal to its power to each other creature and each opponent.

    Crackling Emergence #136 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Crackling Emergence's replacement effect applies whether the enchanted land would be destroyed due to lethal damage or any other reason.
  • Crackling Emergence's replacement effect does not replace effects or costs that require you to sacrifice the enchanted land.
  • Prices

    Seller Price
    Cardmarket / 0.03 EUR 0.08 EUR
    Tcgplayer / 0.14 USD 0.13 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, insteadsacrificethis Aura and that land gains indestructible until end of turn.

    Dragon Fodder #FDN-535 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.71 USD
    Manapool 0.33 USD
    Cardmarket 0.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 red Goblin creature tokens.

    Elemental Masterpiece #182 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.18 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.08 EUR / 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 4/4 blue and red Elemental creature tokens. ,Discardthis card: Create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Mizzix's Mastery #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • If Mizzix's Mastery exiled multiple cards, you may cast the copies in any order. The last copy you cast will be the first one to resolve.
  • If the copy has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't cast one of the copies (perhaps because there are no legal targets available or you don't want to), the copy will cease to exist.
  • Mizzix's Mastery is still on the stack as it resolves. If you pay the overload cost, Mizzix's Mastery won't copy itself.
  • The cards remain exiled no matter what happens to the copies.
  • The copies are created and cast during the resolution of Mizzix's Mastery. You can't wait to cast them later in the turn. Timing restrictions based on the copy's type are ignored. Other restrictions (such as "Cast [this spell] only during combat") are not.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 8.49 USD / 8.99 USD
    Tcgplayer / 9.35 USD 9.47 USD
    Cardmarket / 5.9 EUR 6.4 EUR
    Manapool 9.79 USD / 10.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Rise from the Tides #83 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Rise from the Tides is still on the stack while you count the number of instant and sorcery cards in your graveyard. It doesn’t count itself.
  • Prices

    Seller Price
    Cardmarket / 0.3 EUR 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.19 USD / 0.31 USD
    Manapool / 0.31 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

    Seize the Storm #598 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • If you cast Seize the Storm with no instant or sorcery cards in your graveyard and no cards with flashback in exile, the Elemental will start as a 0/0 creature. However, state-based actions won't be checked until after Seize the Storm has finished resolving. The Elemental will then be a 1/1 creature and survive because Seize the Storm will either be in your graveyard or in exile.
  • The power and toughness of the Elemental token will change as the number of instant and sorcery cards in your graveyard and the number of cards with flashback you own in exile change.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • While a spell is on the stack, it is neither in your graveyard nor in exile, so it won't contribute to the Elemental's power and toughness. For example, with Seize the Storm in your graveyard and no cards in exile, the 1/1 Elemental in the above scenario will become 0/0 and die if you cast Seize the Storm from your graveyard using flashback.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.18 EUR
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)