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"Find me cards equivalent to: Skarrg Guildmage"

Equivalent cards to Skarrg Guildmage (red-green, and grant trample or animate lands) are:
1. Gruul Guildmage — Can pump creatures and grants trample or haste.
2. Rubblebelt Raiders — Red-green, rewards attacking creatures (not trample, but board synergy).
3. Zhur-Taa Druid — Red-green shaman, but focuses on ramp/damage (color and type match, not ability).
4. Xenagos, the Reveler — Animates creatures (with tokens), grants ramp, similar playstyle.
5. Klothys, God of Destiny — Multicolor Gruul, provides utility (though not directly animating lands).

Note: No other creature has Skarrg Guildmage's exact trample + land animation combo, but these are closest in color and mechanics.

Found Cards

6 Results

Gruul Guildmage

Klothys, God of Destiny

Rubblebelt Raiders

Skarrg Guildmage

Xenagos, the Reveler

Zhur-Taa Druid

Gruul Guildmage #144★ Creature — Human Shaman

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.37 EUR
    Manapool 0.29 USD
    Cardkingdom 0.59 USD
    Tcgplayer 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) ,Sacrificea land: This creature deals 2 damage to target player or planeswalker. : Target creature gets +2/+2 until end of turn.

    Klothys, God of Destiny #220 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 4/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • Counters put on a God remain on it while it’s not a creature, even if they have no effect.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • If the target card in a graveyard is an illegal target by the time Klothys’s last ability tries to resolve, the ability won’t resolve. You won’t add mana, gain life, or deal damage.
  • If you exile a land card that has another card type (such as an artifact land), you add one mana, but you won’t gain life or deal damage.
  • If you exile a nonland card, you gain only 2 life, no matter how many opponents are dealt damage.
  • If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • In a Two-Headed Giant game, Klothys’s last ability causes the opposing team to lose 4 life and you gain 2 life.
  • Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Tcgplayer 2.05 USD / 3.38 USD
    Cardkingdom / 4.49 USD 1.99 USD
    Cardmarket 2.31 EUR / 3.91 EUR
    Manapool / 2.35 USD 2.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

    Rubblebelt Raiders #94 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Count the number of attacking creatures you control when Rubblebelt Raiders’s ability resolves, including Rubblebelt Raiders itself, to determine how many +1/+1 counters to put on it.
  • Prices

    Seller Price
    Cardmarket 0.28 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.24 USD
    Manapool 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, put a +1/+1counteron it for each attacking creature you control.

    Skarrg Guildmage #196 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.
  • Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.
  • Prices

    Seller Price
    Tcgplayer / 0.46 USD 0.13 USD
    Manapool 0.15 USD / 0.25 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.38 EUR 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Creatures you control gain trample until end of turn. : Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

    Xenagos, the Reveler #209 Legendary Planeswalker — Xenagos

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Xenagos
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Creature cards with bestow put onto the battlefield with the third ability will be creatures on the battlefield, not Auras.
  • Xenagos's first ability isn't a mana ability. It uses the stack and can be responded to. Count the number of creatures you control as the ability resolves to determine how much mana to add. You choose how much of that mana is red and how much is green at that time.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Manapool / 6.61 USD 0.81 USD
    Tcgplayer / 21.16 USD 1.33 USD
    Cardmarket / 3.52 EUR 1.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Add X mana in any combination of and/or , where X is the number of creatures you control.
    0 Create a 2/2 red and green Satyr creature token with haste.
    −6 Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

    Zhur-Taa Druid #101 Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you tap Zhur-Taa Druid for mana during the process of casting a spell or activating an ability, its triggered ability will resolve before that spell or ability.
  • Zhur-Taa Druid’s last ability doesn’t trigger if it becomes tapped for any other reason. However, if Zhur-Taa Druid gains another mana ability that requires you tap it, its ability will trigger.
  • Zhur-Taa Druid’s last ability isn’t a mana ability. It uses the stack and can be responded to.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.19 EUR
    Tcgplayer 0.5 USD
    Manapool 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Whenever you tap this creature for mana, it deals 1 damage to each opponent.