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"Find me cards equivalent to: Skinshifter"

Equivalent cards to Skinshifter (mono-green creatures with repeatable self-transformation effects) include:

  • Chameleon Colossus — can change its power/toughness and is a Shapeshifter.
  • Vizier of the Menagerie — doesn’t change form, but references creatures of all types.
  • Biomancer's Familiar — not self-changing, but useful for repeatable activation.
  • Amoeboid Changeling (blue-green identity if you use hybrid) — can become any creature type.

Closest functionally for mono-green:

  • Quicksilver Elemental (blue, not green) is similar in function.
  • Wild-Shape (not a creature, but a green instant that does something similar).

There are very few green creatures that transform into multiple forms at will like Skinshifter—it is quite unique. Most green shapechangers use the Changeling ability or mutate, which isn’t the same.

Found Cards

6 Results

Amoeboid Changeling

Biomancer's Familiar

Chameleon Colossus

Quicksilver Elemental

Skinshifter

Vizier of the Menagerie

Amoeboid Changeling #3 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Changeling

    Rules

  • If a creature loses all creature types but then gains a new creature type later in the turn, it will be that new creature type.
  • Prices

    Seller Price
    Cardmarket 1.03 EUR
    Cardkingdom 2.79 USD
    Manapool 2.1 USD
    Tcgplayer 3.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) : Target creature gains all creature types until end of turn. : Target creature loses all creature types until end of turn.

    Biomancer's Familiar #158s Creature — Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.
  • An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by {1}.
  • Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.
  • The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.
  • Prices

    Seller Price
    Cardmarket 4.89 EUR
    Cardkingdom 18.99 USD
    Tcgplayer 18.61 USD
    Manapool 24.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

    Chameleon Colossus #16 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Changeling Protection

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.88 EUR
    Cardkingdom 2.29 USD
    Manapool 1.18 USD
    Tcgplayer 2.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) Protection from black : This creature gets +X/+X until end of turn, where X is its power.

    Quicksilver Elemental #47 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you make two copies of an ability that can be activated once a turn, you can activate each of them once a turn.
  • If you use this card to gain Wall of Deceit's ability to turn itself face down, you will not be able to turn this card face up because it will not have the Morph ability.
  • You can activate the ability more than once, collecting abilities from multiple creatures (or the same creature more than once).
  • Quicksilver Elemental can gain the activated abilities of any creature on the battlefield that you can target with its ability, even if you don't control that creature.
  • Quicksilver Elemental gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
  • Quicksilver Elemental has a rather tricky interaction with Leonin Bola. You can actually unattach your opponent's Bola as part of the cost of activating the Elemental-copied ability.
  • The granted abilities effectively use "this permanent," rather than "[that card's name]," so you treat the abilities as if they were printed on Quicksilver Elemental. For example, you treat an ability that says "Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn" as "Sacrifice a creature: Quicksilver Elemental gets +2/+2 until end of turn."
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Cardmarket 7.26 EUR / 16.32 EUR
    Cardkingdom / 94.99 USD 29.99 USD
    Tcgplayer / 81.66 USD 23.26 USD
    Manapool 17.18 USD / 59.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.

    Skinshifter #195 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No matter which mode you choose, Skinshifter will cease to have any creature types it previously had. If you activate its ability choosing the first mode, it will become only a Rhino; it's no longer a Human or a Shaman.
  • No matter which mode you choose, Skinshifter will retain any other card types it may have. For example, if an effect causes Skinshifter to be an artifact in addition to its other types and you activate its ability choosing the first mode, it will be both an artifact and a Rhino creature.
  • Skinshifter's ability doesn't affect its copiable values. Creatures that enter as a copy of Skinshifter will enter as 1/1 Human Shaman creatures.
  • Skinshifter's ability doesn't cause it to lose any other abilities it may have.
  • You can activate Skinshifter's ability during any player's turn, but only once on each turn.
  • You choose the ability's mode when you activate it.
  • Prices

    Seller Price
    Cardmarket / 1.26 EUR 0.31 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool / 0.23 USD 0.17 USD
    Tcgplayer 0.33 USD / 1.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Choose one. Activate only once each turn. • Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, this creature becomes a Plant with base power and toughness 0/8.

    Vizier of the Menagerie #769 Creature — Snake Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
  • Normally, Vizier of the Menagerie allows you to cast the top card of your library if it's a creature card, it's your main phase, and the stack is empty. If that creature card has flash, you'll be able to cast it any time you could cast an instant, even on an opponent's turn.
  • The top card of your library isn't in your hand, so you can't cycle it, discard it, or activate any of its activated abilities.
  • Vizier of the Menagerie lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You may spend mana as though it were mana of any type to cast any creature spell, not just creature spells that you cast from the top of your library.
  • You'll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as emerge or that of As Foretold.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.