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"Find me cards equivalent to: Skullmulcher"

Equivalent cards to Skullmulcher in mono-green with similar effects or mechanics:
1. Lumbering Battlement (White, but also exiles creatures and has a similar devour/benefit mechanic)
2. Fungal Behemoth (Green, puts +1/+1 counters, but not a devour or card draw effect)
3. Apex Altisaur (Green, enters and fights but doesn't draw cards or devour)
4. Verdant Force (Green, token producer, not a direct equivalent but often appears in similar token/sacrifice decks)
5. Mossbridge Troll (Green, can become huge when tapping creatures)

Closest mono-green direct equivalents are lacking. Skullmulcher is unique in green for combining devour and card draw on EtB. Most close equivalents are either in Jund colors (e.g., Mycoloth).
Reason: Devour + card draw is rare in green; replacements often only get one of those effects.

Found Cards

7 Results

Apex Altisaur

Fungal Behemoth

Lumbering Battlement

Mossbridge Troll

Mycoloth

Skullmulcher

Verdant Force

Apex Altisaur #232 Creature — Dinosaur

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 9
Power/Toughness: 10/10
Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If Apex Altisaur fights a creature while either of its abilities is resolving, being dealt damage this way causes its second ability to trigger. It may fight several times in a row this way.
  • If the target creature is an illegal target when Apex Altisaur's last ability tries to resolve, the ability doesn't resolve. If it's a legal target but Apex Altisaur is no longer on the battlefield when the ability resolves (perhaps because it has already died from picking too many fights) the target creature won't deal or be dealt damage.
  • Prices

    Seller Price
    Manapool 8.67 USD
    Cardkingdom 12.99 USD
    Cardmarket 6.92 EUR
    Tcgplayer 8.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.

    Fungal Behemoth #128 Creature — Fungus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Fungus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Suspend

    Rules

  • Any +1/+1 counters on Fungal Behemoth itself count toward its base power and toughness, then give it a power and toughness bonus. For example, if there are two +1/+1 counters on Fungal Behemoth and three on other creatures you control, Fungal Behemoth is a 7/7 creature.
  • A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If this is suspended, then when the last time counter is removed from it, both its triggered ability and the "you may cast this spell" part of the suspend ability will trigger. They can be put on the stack in either order.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Cardmarket / 1.57 EUR 0.31 EUR
    Cardkingdom 0.49 USD / 3.99 USD
    Tcgplayer / 1.82 USD 0.58 USD
    Manapool / 1.78 USD 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a timecounter When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a timecounteris removed from this card while it's exiled, you may put a +1/+1counteron target creature.

    Lumbering Battlement #15s Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Auras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
  • If Lumbering Battlement leaves the battlefield before its triggered ability resolves, you can't exile any nontoken creatures.
  • If a card you chose to exile leaves exile or somehow never moved to the exile zone in the first place, Lumbering Battlement doesn't get +2/+2 for that card.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.5 EUR
    Manapool 0.51 USD
    Tcgplayer 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield. This creature gets +2/+2 for each card exiled with it.

    Mossbridge Troll #123 Creature — Troll

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Troll
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Regenerate

    Rules

  • The first ability essentially means that Mossbridge Troll always has a regeneration shield. It retains that shield even if it's used.
  • The total power of the creatures you tap is checked only when you pay the cost. It doesn't matter if their power decreases, or if any of them have left the battlefield, by the time the ability resolves. Note that you may tap a Mossbridge Troll to help pay the cost of a different Mossbridge Troll's ability.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD / 15.99 USD
    Tcgplayer / 15 USD 1.68 USD
    Manapool / 8.46 USD 1.03 USD
    Cardmarket 0.58 EUR / 2.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this creature would be destroyed, regenerate it. Tap any number of untapped creatures you control other than this creature with total power 10 or greater: This creature gets +20/+20 until end of turn.

    Mycoloth #276 Creature — Fungus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Fungus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Devour

    Rules

  • If multiple creatures with devour are entering under your control at the same time, you may use each one's devour ability. A creature you already control can be devoured by only one of them, however. (In other words, you can't sacrifice the same creature to satisfy multiple devour abilities.) All creatures devoured this way are sacrificed at the same time.
  • The number of Saproling tokens created by the triggered ability is based on the number of +1/+1 counters on Mycoloth, not on the number of creatures Mycoloth devoured. It doesn't matter where the +1/+1 counters came from.
  • You may choose not to sacrifice any creatures for the Devour ability.
  • You may sacrifice only creatures that are already on the battlefield. If a creature with devour and another creature are entering under your control at the same time, the creature with devour can't devour that other creature. The creature with devour also can't devour itself.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.99 USD
    Tcgplayer 0.39 USD
    Cardmarket 0.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devour 2 (As this creature enters, you maysacrificeany number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1counteron this creature.

    Skullmulcher #180 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devour

    Rules

  • Because devour applies as Skullmulcher enters the battlefield, it can't devour creatures that enter the battlefield at the same time as it.
  • Prices

    Seller Price
    Tcgplayer / 0.45 USD 0.28 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.1 EUR / 0.23 EUR
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devour 1 (As this creature enters, you maysacrificeany number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, draw a card for each creature it devoured.

    Verdant Force #214 aka. Best Fatty Ever Printed Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • Verdant Force’s ability triggers at the beginning of each upkeep, not just each of your upkeeps.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardkingdom 0.59 USD
    Manapool 0.15 USD
    Cardmarket 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, create a 1/1 green Saproling creature token.