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"Find me cards equivalent to: Songbirds' Blessing"

Equivalent cards to Songbirds' Blessing (Enchantment — Aura, White, strong Aura synergy) are:

  • Sage's Reverie — White Aura that draws cards based on Auras attached to enchanted creature.
  • Ethereal Armor — White Aura that boosts power/toughness and has synergy with enchantments.
  • Kor Spiritdancer — Not an Aura, but white creature that draws cards when you cast an Aura.
  • Open the Armory — Not an Aura, but white tutor for Auras (may be useful for similar decks).

There are no white Auras with exactly the same card-reveal mechanic, but these provide Aura draw/synergy. Songbirds' Blessing remains unique in its wording and effect.

Found Cards

5 Results

Ethereal Armor

Kor Spiritdancer

Open the Armory

Sage's Reverie

Songbirds' Blessing

Ethereal Armor #293 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Ethereal Armor counts each enchantment you control, including itself and any Auras you control that are attached to an opponent or to permanents controlled by an opponent.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Tcgplayer 3.78 USD / 17.07 USD
    Cardmarket / 8.87 EUR 1.48 EUR
    Manapool 0.7 USD / 18.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

    Kor Spiritdancer #152 Creature — Kor Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast an Aura spell, Kor Spiritdancer's second ability triggers and goes on the stack on top of it. The ability will resolve before the spell does.
  • The second ability triggers when you cast any Aura spell, not just one that targets Kor Spiritdancer.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.82 EUR
    Cardkingdom 0.59 USD
    Tcgplayer 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

    Open the Armory #2089 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 4.99 USD
    Manapool 3 USD / 3.63 USD
    Cardmarket 3.96 EUR / 3.68 EUR
    Tcgplayer 3.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for an Aura or Equipment card, reveal it, put it into your hand, thenshuffle

    Sage's Reverie #165 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • An Aura doesn't necessarily need the enchant creature ability for the abilities of Sage's Reverie to count it. For example, an Aura with enchant permanent that's attached to a creature will count.
  • Count the number of Auras you control attached to creatures as the enters-the-battlefield ability resolves to determine how many cards to draw. This will include Sage's Reverie as long as it's still on the battlefield at that time.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.25 EUR
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

    Songbirds' Blessing #174 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If you put an Aura card onto the battlefield with Songbirds' Blessing's triggered ability, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, you won't be able to put it onto the battlefield, and it will be put into your hand by the next part of the effect.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.84 EUR
    Manapool 0.51 USD
    Tcgplayer 0.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.