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"Find me cards equivalent to: Soulbright Flamekin"

Equivalent cards in red with similar abilities are:

  • Soulbright Flamekin (original)
  • Charging Cinderhorn (trample-related ability)
  • Akoum Warrior (trample when attacking, but not mana ramp)
  • Lightning Mauler (grants haste, not trample, similar effect)
  • Kessig Wolf-Run (not a creature, but grants trample and pump for mana)
  • Embercleave (not a creature, but gives trample and is red)

Exact equivalents are rare; Soulbright Flamekin is unique in its specific mana-generating combo. No other red creature grants trample and also can generate a burst of red mana in the same way.

Found Cards

4 Results

Charging Cinderhorn

Embercleave

Lightning Mauler

Soulbright Flamekin

Charging Cinderhorn #26 Creature — Elemental Ox

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/2
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Ox
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Charging Cinderhorn’s triggered ability doesn’t trigger at all if a creature attacked this turn. It won’t get a fury counter or deal damage.
  • Charging Cinderhorn’s triggered ability triggers at the beginning of each player’s end step if no creatures attacked, including yours, and even if it wasn’t on the battlefield during combat.
  • If Charging Cinderhorn leaves the battlefield in response to its triggered ability, it won’t get a new fury counter, but it will deal damage equal to the number of fury counters it had before leaving the battlefield.
  • If a player loses the game during that player’s own turn, the turn continues to completion. If no creatures attacked, Charging Cinderhorn will get a fury counter even though it won’t deal damage to any player.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste At the beginning of each player's end step, if no creatures attacked this turn, put a furycounteron this creature. Then this creature deals damage equal to the number of fury counters on it to that player.

    Embercleave #120p Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • Embercleave's second ability can't reduce its cost below {R}{R}.
  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to increase Embercleave's cost by removing attacking creatures you control.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket / 7.65 EUR 6.27 EUR
    Cardkingdom / 19.99 USD 15.99 USD
    Tcgplayer 10.72 USD / 11.5 USD
    Manapool 10.85 USD / 12.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip

    Lightning Mauler #AVR-144 Creature — Human Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Soulbond

    Rules

  • A creature that loses haste after it’s been declared as an attacking creature doesn’t stop attacking.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.02 EUR
    Manapool 0.15 USD
    Tcgplayer 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.

    Soulbright Flamekin #37 Creature — Elemental Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Soulbright Flamekin's ability uses the stack and can be responded to. Because it has a target, it's not a mana ability, even if you know that it will produce mana.
  • When Soulbright Flamekin's ability resolves, it counts the number of times that same ability from that same creature has already resolved that turn. A copy of this ability (created by Rings of Brighthearth, for example) will count toward the total. Abilities from other creatures with the same name don't count towards the total. Neither does an ability that didn't resolve because its target was illegal.
  • You add eight red mana only the third time Soulbright Flamekin's ability resolves in a turn. You won't get the bonus the fourth, fifth, sixth, or any subsequent times in that same turn.
  • Prices

    Seller Price
    Manapool 0.32 USD
    Tcgplayer 0.37 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .