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"Find me cards equivalent to: Sovereign's Realm"

Equivalent cards to Sovereign's Realm (type: Conspiracy, colorless, affects mana and basic lands):
1. Worldknit (Conspiracy, C): (Start with this conspiracy face up. You can't have singleton cards except basic lands. Your lands tap for any color.)

  • Similar for enabling mana-fixing and basic land focus.
    2. Advantageous Proclamation (Conspiracy, C): (Reduces deck size, changes construction rules.)
  • Similar in altering deck-building and starting hand size.
    3. Hold the Perimeter (Conspiracy, C): (Gives tokens/creatures abilities each game.)
  • Conspiracy type with continuous effect from command zone.

All these are colorless conspiracies that impact gameplay rules from the command zone, like Sovereign's Realm. No card copies its exact land-exile effect.

Found Cards

4 Results

Advantageous Proclamation

Hold the Perimeter

Sovereign's Realm

Worldknit

Advantageous Proclamation #1 Conspiracy

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Conspiracy
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • In Limited formats (including Conspiracy Draft), the minimum deck size is generally 40 cards. With Advantageous Proclamation, your Conspiracy Draft deck must contain at least 35 cards.
  • The effect of Advantageous Proclamation is cumulative. If you have two in your command zone to start the game, your minimum deck size is reduced by ten, and so on.
  • A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
  • A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
  • Conspiracies are colorless, have no mana cost, and can't be cast as spells.
  • Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
  • Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
  • You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
  • You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
  • Prices

    Seller Price
    Cardmarket / 0.84 EUR 0.05 EUR
    Manapool / 0.48 USD 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer / 0.69 USD 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.

    Hold the Perimeter #6 Conspiracy

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Conspiracy
  • SubTypes:
    Languages:
    Layout:
    Normal
    Tokens:

    Rules

  • A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
  • A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
  • Conspiracies are colorless, have no mana cost, and can't be cast as spells.
  • Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
  • Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
  • The Goblin tokens can't attack the turn they are put onto the battlefield.
  • You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
  • You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer 0.15 USD / 0.68 USD
    Cardmarket / 0.48 EUR 0.11 EUR
    Manapool / 0.6 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."

    Sovereign's Realm #10 Conspiracy

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Conspiracy
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
  • A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
  • Conspiracies are colorless, have no mana cost, and can't be cast as spells.
  • Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
  • Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
  • Even though your starting hand size is five, nothing else about the pregame procedure changes.
  • If you're drafting with other sets and draft basic land cards other than the five mentioned above (including Wastes and the "Snow-Covered" versions of the typical basic lands), those cards will be in your sideboard and the activated ability of Sovereign's Realm will allow you to play them. Also, invite me to your next draft—your group sounds rad.
  • In Limited and Constructed events, "outside the game" means your sideboard. In Limited events, your sideboard is considered to have as many cards named Plains, Island, Swamp, Mountain, and Forest as needed. You don't have to draft such cards.
  • The ability of Sovereign's Realm doesn't change when you can play lands. You can still only play them during your main phase, if the stack is empty, if you have priority, and if you have an available land play.
  • Unless an effect states otherwise, you are still limited to one land play on each of your turns. Activating the ability of Sovereign's Realm multiple times on your turn has no additional benefit.
  • You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
  • You can never play lands on another player's turn. Activating the ability of Sovereign's Realm during an opponent's turn won't allow you to play lands that turn.
  • You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 14.99 USD
    Tcgplayer 0.33 USD / 11.93 USD
    Manapool 0.29 USD / 14.72 USD
    Cardmarket / 7.01 EUR 0.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Start the game with this conspiracy face up in the command zone.) Your starting deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic lands from outside the game. Basic lands you control have ": Add one mana of any color."

    Worldknit #13 Conspiracy

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Conspiracy
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • Your card pool includes every card you drafted or received after the draft because of Deal Broker. It doesn't include any cards removed from the draft with Cogwork Grinder.
  • A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
  • A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
  • Conspiracies are colorless, have no mana cost, and can't be cast as spells.
  • Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
  • Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
  • You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
  • You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
  • Prices

    Seller Price
    Manapool 0.2 USD / 1.72 USD
    Cardkingdom 0.49 USD
    Cardmarket / 1.98 EUR 0.12 EUR
    Tcgplayer / 2.33 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color."