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"Find me cards equivalent to: Spatial Merging"

There are no direct equivalents to Spatial Merging with the same type (Phenomenon), color (Colorless), and similar effect in Magic: The Gathering. Phenomena are unique to Planechase products and few in number. The closest equivalents in terms of effect are other Phenomena that manipulate planar cards:

  • Morphic Tide: Resets all nonland permanents, interacts uniquely with the Planechase format.
  • Interplanar Tunnel: Lets you planeswalk to a plane of your choice from the top X cards.
  • Planewide Disaster: Destroys all creatures, affecting all players in the Planechase format.


Reason: All these are colorless Phenomena and are the only cards in MTG that interact with planar decks like Spatial Merging. None do exactly the same, but they’re similar in type and context.

Found Cards

4 Results

Interplanar Tunnel

Morphic Tide

Planewide Disaster

Spatial Merging

Interplanar Tunnel #2 Phenomenon

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • The plane card you put on top of your planar deck is the one you’ll planeswalk to after planeswalking away from Interplanar Tunnel.
  • Prices

    Seller Price
    Cardmarket 1.03 EUR
    Tcgplayer 5.78 USD
    Cardkingdom 2.99 USD
    Manapool 5.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)

    Morphic Tide #3 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • After all permanents are put onto the battlefield and you planeswalk away from Morphic Tide, any abilities that triggered from those permanents entering, from the previous generation of permanents leaving the battlefield, and from the new plane or phenomenon will be put onto the stack. You'll put all of your triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • Cards such as Sakashima's Student that can enter as a copy of another permanent won't be able to enter as a copy of a permanent that's entering at the same time.
  • Taking it slowly, here's what happens when Morphic Tide's ability resolves: 1) Each player counts the number of permanents they own. 2) Each player shuffles those permanents into their library. 3) Each player reveals cards from the top of their library equal to the number that player counted. 4) Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield. All of these cards enter at the same time. 5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, creature, land, or planeswalker that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time. 6) Each player puts all of their other revealed cards (instants, sorceries, and Auras that can't enchant anything) on the bottom of their library in any order.
  • The permanents will enter while Morphic Tide is face up. This means the game won't be on any plane when determining if any abilities trigger because those permanents entered, for example. However, you'll planeswalk away from Morphic Tide before any such abilities are put on the stack. After you turn the next card of the planar deck face up, any abilities that triggered during the resolution of Morphic Tide (including any abilities that triggered because you encountered another phenomenon or planeswalked to the next plane) will be put on the stack. The planar controller will put their abilities on the stack in any order, followed by each other player in turn order. The last ability put on the stack will be the first one to resolve.
  • This ability is very similar to that of Warp World, but note that planeswalkers are put onto the battlefield.
  • Token permanents a player owns will count toward the number of cards that player reveals. They'll be shuffled into that player's library and subsequently cease to exist. A token's owner is the player who created it.
  • Prices

    Seller Price
    Tcgplayer 4.73 USD
    Cardmarket / 0.23 EUR 1.77 EUR
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)

    Planewide Disaster #5 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 1.61 USD
    Cardkingdom 2.29 USD
    Tcgplayer 1.5 USD
    Cardmarket 0.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Planewide Disaster,destroyall creatures. (Then planeswalk away from this phenomenon.)

    Spatial Merging #7 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • If a player rolls {CHAOS}, both chaos abilities will trigger. The player may put those abilities on the stack in any order.
  • The next time a player planeswalks, they planeswalk away from both planes. Their owner puts them on the bottom of their planar deck in an order of their choice. This order isn't revealed to other players.
  • Until a player planeswalks, the game will exist on both planes. The abilities of both plane cards can affect the game.
  • Prices

    Seller Price
    Tcgplayer 0.68 USD
    Cardkingdom 1.49 USD
    Manapool 1.79 USD
    Cardmarket 0.62 EUR / 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.