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"Find me cards equivalent to: Spidersilk Armor"

Equivalent cards to Spidersilk Armor (type: Enchantment, color: G, similar text):
1. Dawnstrider Cloak – Not an exact match, but gives creatures you control reach.
2. Sandwurm Convergence – Green enchantment; prevents flying creatures from attacking you and gives you a Wurm token with reach each turn.
3. Archetype of Endurance – Not an enchantment, but grants your creatures hexproof (no reach).

No exact green enchantment currently matches Spidersilk Armor with both +0/+1 and reach, but these are the closest functional similarities in green enchantments.

Found Cards

3 Results

Archetype of Endurance

Sandwurm Convergence

Spidersilk Armor

Archetype of Endurance #BNG-116 Enchantment Creature — Boar

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 8
Power/Toughness: 6/5
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Prices

    Seller Price
    Tcgplayer 6.14 USD
    Manapool 3.56 USD
    Cardkingdom 4.49 USD
    Cardmarket 2.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

    Sandwurm Convergence #183s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Once a creature has attacked you or a planeswalker you control, it will remain in combat even if it gains flying. Similarly, if a creature with flying enters the battlefield attacking, Sandwurm Convergence's first ability can't undo that attack.
  • Prices

    Seller Price
    Cardmarket 2.21 EUR
    Cardkingdom 6.99 USD
    Manapool 3.95 USD
    Tcgplayer 5.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.

    Spidersilk Armor #MMQ-273 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.39 USD
    Cardkingdom 0.99 USD
    Tcgplayer 0.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)