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"Find me cards equivalent to: Spinewoods Paladin"

Equivalent cards (mono-green Human Knights with trample, ETB lifegain, or similar “plot/foretell/adventure” mechanics) are very limited. Here are closest options (all green, for deck synergy):
1. Spinewoods Paladin (the searched card)—direct match
2. Loxodon Hierarch — Green creature, gives ETB life, but not a Knight nor has trample/plot.
3. Thragtusk — Green, ETB lifegain, bigger body, no trample/adventure/plot, not a Knight.
4. Timbermare — Mono-green, trample, but no lifegain/adventure/plot, not a Knight.
5. Wildwood Scourge — Green, but not Human/Knight, no ETB lifegain, can synergize with counters.

Short
Reason: No precise equivalents exist—all cards are lacking at least one of lifegain, trample, human/knight, or the plot-style mechanic, but above are closest based on your criteria.

Found Cards

5 Results

Loxodon Hierarch

Spinewoods Paladin

Thragtusk

Timbermare

Wildwood Scourge

Loxodon Hierarch #114 Creature — Elephant Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Elephant
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second ability sets up individual regeneration shields for each creature you control. They are each used up as necessary during the turn and wear off when the turn ends.
  • Prices

    Seller Price
    Cardmarket 0.31 EUR / 0.2 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.26 USD
    Manapool 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you gain 4 life. ,Sacrificethis creature: Regenerate each creature you control.

    Spinewoods Paladin #183 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot Trample

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.2 USD 0.13 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.09 EUR / 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, you gain 3 life. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Thragtusk #238 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/3
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Thragtusk's second ability will trigger no matter what zone Thragtusk goes to.
  • Prices

    Seller Price
    Tcgplayer / 1.25 USD 1.26 USD
    Manapool / 1.3 USD 1.39 USD
    Cardkingdom 1.79 USD / 2.29 USD
    Cardmarket 1.32 EUR / 1.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.

    Timbermare #140 Creature — Elemental Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Echo Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.23 EUR / 1.84 EUR
    Cardkingdom / 3.49 USD 0.49 USD
    Manapool / 3.28 USD 0.25 USD
    Tcgplayer / 5.77 USD 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep,sacrificeit unless you pay its echo cost.) When this creature enters, tap all other creatures.

    Wildwood Scourge #332 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that trigger when counters are put on a creature trigger when a creature enters with counters and when a player puts counters on a creature.
  • Wildwood Scourge gets just one +1/+1 counter when its last ability resolves, no matter how many counters were put on the non-Hydra creature.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 0.17 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.26 USD 0.18 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1counteron this creature.