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"Find me cards equivalent to: Squirrel Squatters"

Equivalent cards to Squirrel Squatters (green, Creature – Squirrel) are:
1. Chatterfang, Squirrel General — Green, makes Squirrels and cares about Squirrels/tokens.
2. Squirrel Sovereign — Green, Squirrel tribal, buffs Squirrels.
3. Scurry Oak — Green, makes Squirrels with +1/+1 counters.
4. Deep Forest Hermit — Green, makes Squirrels and buffs them.
5. Nut Collector — Green, makes Squirrel tokens every upkeep.


Reason: All are green, make Squirrel tokens, or benefit from Squirrels. No other card does exactly what Squirrel Squatters does, but these cards care about Squirrels and token creation.

Found Cards

6 Results

Chatterfang, Squirrel General

Deep Forest Hermit

Nut Collector

Scurry Oak

Squirrel Sovereign

Squirrel Squatters

Chatterfang, Squirrel General #95 Legendary Creature — Squirrel Warrior

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Squirrel
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Landwalk

    Rules

  • Chatterfang's second ability applies to all kinds of tokens, including Clue, Food, and Treasure tokens.
  • If an effect changes under whose control a token would be created, that effect applies before Chatterfang's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Chatterfang's effect is able to be applied.
  • In a Commander game, the defending player is the player Chatterfang is attacking or the controller of the planeswalker Chatterfang is attacking.
  • The additional Squirrel tokens won't have any abilities the other tokens were created with. Anything else specified in the effect creating the token (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") applies to both the original tokens and the Squirrels.
  • You don't need to control the spell or ability that creates the tokens, nor do you have to be the one creating the tokens for Chatterfang's ability to apply. As long as the tokens are being created under your control, Chatterang's replacement effect will apply.
  • Prices

    Seller Price
    Manapool 2865.5 USD
    Cardmarket 656.9 EUR
    Tcgplayer 874.68 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. ,SacrificeX Squirrels: Target creature gets +X/-X until end of turn.

    Deep Forest Hermit #213 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vanishing

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.2 USD
    Cardmarket 0.41 EUR
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a timecounterfrom it. When the last is removed,sacrificeit.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.

    Nut Collector #171 Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Squirrels may become lethal if the number of cards in your graveyard falls below seven.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD / 4.99 USD
    Cardmarket / 3.01 EUR 2.96 EUR
    Manapool 5.04 USD / 8.41 USD
    Tcgplayer / 9.12 USD 6.63 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.

    Scurry Oak #633 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Evolve

    Rules

  • If evolve triggers, the comparison will happen again when the ability tries to resolve. If neither characteristic of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve resolves, use its last known power and toughness to determine whether the creature with evolve gets a +1/+1 counter.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the comparison will take place each time one of those abilities tries to resolve. For example, if you control a 1/2 creature with evolve and two 2/2 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the characteristics of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither characteristic of the new creature is greater, evolve won't trigger at all.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.

    Squirrel Sovereign #175 Creature — Squirrel Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Squirrel
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.35 EUR 0.13 EUR
    Manapool 0.15 USD / 0.36 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.43 USD 0.31 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Squirrels you control get +1/+1.

    Squirrel Squatters #442 Creature — Squirrel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Squirrel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Open An Attraction

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 6.7 USD
    Cardmarket 1.63 EUR
    Cardkingdom 6.99 USD
    Tcgplayer 5.82 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.