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"Find me cards equivalent to: Squirrel Stack"

Equivalent cards to Squirrel Stack with color='C' (colorless) and type Artifact — Attraction are:
1. Hall of Mirrors — Also an Attraction, with a mini-game related to stacking.
2. Trivia Contest — Colorless Attraction involving a timed challenge.
3. Strength-Testing Hammer — Colorless Attraction based on a physical challenge.


Reason: All are colorless Attractions with a mini-game and a prize mechanic, same as Squirrel Stack.

Found Cards

4 Results

Hall of Mirrors

Squirrel Stack

Strength-Testing Hammer

Trivia Contest

Hall of Mirrors #216b Artifact — Attraction

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hall of Mirrors affects only creatures you control at the time its ability resolves. Creatures that come under your control later in the turn won’t be copies of the chosen creature.
  • Hall of Mirrors copies the printed values of the target creature. It won’t copy any counters or stickers on that creature or any effects that have changed its power, toughness, types, color, and so on, and a creature becoming a copy doesn’t remove any such counters or effects that are already applying to it. Notably, Hall of Mirrors won’t copy any type-changing effects that are currently making the target a creature. For example, if you choose a land that’s become a creature, all your other creatures will become noncreature lands until end of turn.
  • If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying.
  • If the target creature is a token, other creatures you control will copy the original characteristics of that token as stated by the effect that created the token. Any of those creatures that aren’t tokens won’t become tokens in this case. Similarly, if the target creature is a nontoken creature, creature tokens you control won’t stop being tokens.
  • Prices

    Seller Price
    Tcgplayer 1.01 USD / 2.92 USD
    Cardkingdom / 7.99 USD 2.29 USD
    Cardmarket 1.55 EUR / 3.4 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

    Squirrel Stack #228c Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Tokens:

    Abilities/Keywords

    Open An Attraction

    Rules

  • No other player may interfere with your stacking attempt, including shaking the table.
  • The best stack we ever got was nine dice for five Squirrels. Happy stacking!
  • The dice must stay stacked for a few seconds after the five seconds have elapsed in order to count. If they’re tipping over as time expires but haven’t quite fallen yet, it’s not a successful stack.
  • You must use actual dice, although the dice don’t have to be six-sided, nor do they all have to be the same size. However, using coins and calling them “two-sided dice” isn’t allowed. We recommend against using four-sided dice for this (except maybe at the top).
  • Prices

    Seller Price
    Cardmarket 0.1 EUR / 0.29 EUR
    Manapool 0.15 USD / 0.28 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.12 USD / 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, thensacrificethis Attraction and open an Attraction.

    Strength-Testing Hammer #479 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • Prices

    Seller Price
    Tcgplayer 13.09 USD
    Cardkingdom 19.99 USD
    Manapool 12.81 USD
    Cardmarket 10.79 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip

    Trivia Contest #233c Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Tokens:

    Abilities/Keywords

    Mill Open An Attraction

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.34 USD
    Cardmarket / 0.32 EUR 0.11 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.12 USD / 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own.SacrificeTrivia Contest and open an Attraction.