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"Find me cards equivalent to: Stall for Time"

Cards equivalent to Stall for Time (type: Instant, color: White, with tap/freeze/stun and cantrip effects):
1. You See a Guard Approach

  • Instant, White. Choose to tap or prevent damage.

  • Reason: Taps creatures at instant speed.
    2. Tandem Takedown
  • Instant, Green/White. Taps and deals damage, draws a card sometimes.

  • Reason: Multi-target, draws card in right setup.
    3. Repel the Darkness
  • Instant, White/Blue. Tap up to two target creatures. Draw a card.

  • Reason: Nearly identical effect minus stun.
    4. Hold the Gates
  • Instant, White. Tap any number of target attacking creatures. Draw a card.

  • Reason: Cantrip and taps at instant speed.

Original searched card:
Stall for Time

All listed cards match white as a color and share very similar mechanics.

Found Cards

5 Results

Hold the Gates

Repel the Darkness

Stall for Time

Tandem Takedown

You See a Guard Approach

Hold the Gates #16 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures you control will have vigilance even if you control no Gates.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.36 USD
    Cardkingdom 0.35 USD / 1.49 USD
    Cardmarket / 0.71 EUR 0.25 EUR
    Tcgplayer 0.24 USD / 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +0/+1 for each Gate you control and have vigilance.

    Repel the Darkness #29 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you target one creature and that target is illegal as Repel the Darkness resolves, the spell doesn't resolve. You don't draw a card.
  • If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell doesn't resolve; you don't draw a card. If just one target is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.
  • If you target zero creatures, all that happens is you draw a card.
  • You may target zero, one, or two creatures. The creatures don't need to be untapped.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.08 USD / 0.12 USD
    Cardmarket / 0.1 EUR 0.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap up to two target creatures. Draw a card.

    Stall for Time #34 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • Abilities that trigger when a permanent "becomes untapped" won't trigger if a stun counter is removed instead.
  • If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
  • If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
  • If untapping a permanent is part of a cost (such as that of Halo Fountain's first ability), you may pay that cost by "untapping" a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
  • Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.24 EUR 0.11 EUR
    Tcgplayer / 0.13 USD 0.24 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stuncounteron each of those creatures. (If a permanent with a stuncounterwould become untapped, remove one from it instead.) Draw a card.

    Tandem Takedown #208 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of the two target creatures you control is an illegal target as Tandem Takedown resolves, the other will still get +1/+0 and then deal damage equal to its power.
  • If the last target is an illegal target as Tandem Takedown resolves, or if both of the first targets are illegal targets, nothing deals or is dealt damage.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.12 USD / 0.13 USD
    Cardmarket / 0.15 EUR 0.06 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.

    You See a Guard Approach #85 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.26 USD 0.35 USD
    Manapool / 0.26 USD 0.15 USD
    Cardmarket 0.18 EUR / 0.3 EUR
    Cardkingdom 0.79 USD / 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)