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"Find me cards equivalent to: Steelclad Spirit"

Equivalent cards to Steelclad Spirit (Blue, Creature — Spirit, defender, enchantment interaction):
1. Wall of Stolen Identity — Blue defender creature with an ETB trigger.
2. Omenspeaker — Blue creature, deals with scry, but not defender.
3. Niblis of Frost — Blue Spirit, interacts with casting instants/sorceries.
4. Archaeomancer — Blue creature with a relevant ETB.
5. Crashing Tide (not a creature, but blue, enchantment interaction)

There are very few direct equivalents in blue with “defender” and “enchantment enters” triggers. Steelclad Spirit is unique, but the above are close in color and/or type or partial mechanics.

Found Cards

6 Results

Archaeomancer

Crashing Tide

Niblis of Frost

Omenspeaker

Steelclad Spirit

Wall of Stolen Identity

Archaeomancer #149 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an instant or sorcery spell puts Archaeomancer onto the battlefield, its ability can target that card in your graveyard.
  • Prices

    Seller Price
    Manapool 2.8 USD / 4.18 USD
    Cardkingdom 4.99 USD / 7.99 USD
    Cardmarket / 8.56 EUR 3.66 EUR
    Tcgplayer 3.24 USD / 5.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, return target instant or sorcery card from your graveyard to your hand.

    Crashing Tide #34 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Crashing Tide tries to resolve, the spell doesn’t resolve. You won’t draw a card.
  • Once you announce that you’re casting Crashing Tide, players can’t try to remove your Merfolk to make it lose flash until you’re done casting it. If it loses flash after it’s been cast, it will still resolve if able.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR / 0.22 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.34 USD 0.13 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.

    Niblis of Frost #72 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Prowess

    Rules

  • If multiple effects say that a creature doesn’t untap during its controller’s next untap step, those effects all apply during one untap step. For example, if you cast two instants in one turn and target the same creature twice with Niblis of Frost’s ability, that creature will only spend one untap step without untapping.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Tcgplayer 1.13 USD
    Manapool 0.52 USD
    Cardmarket / 0.86 EUR 0.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

    Omenspeaker #57 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price
    Cardmarket 0.02 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.16 USD 0.05 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    Steelclad Spirit #347 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.4 USD
    Manapool 0.15 USD / 0.35 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.07 EUR 0.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.

    Wall of Stolen Identity #13 Creature — Shapeshifter Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Wall of Stolen Identity enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.
  • If Wall of Stolen Identity copies a creature that’s normally not a creature (such as Mutavault), the copied permanent will be tapped and will remain tapped even when it’s no longer a creature for as long as you control Wall of Stolen Identity.
  • If Wall of Stolen Identity leaves the battlefield before its triggered ability has resolved, the copied creature will be tapped, but it will untap as normal.
  • If Wall of Stolen Identity somehow enters the battlefield at the same time as another creature, it can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield.
  • If another player gains control of Wall of Stolen Identity, its effect keeping the creature tapped expires. It won’t keep the creature from untapping anymore, even if you later regain control of Wall of Stolen Identity.
  • If the chosen creature is a token, Wall of Stolen Identity copies the original characteristics of that token as stated by the effect that created the token. Wall of Stolen Identity doesn’t become a token in this case.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Wall of Stolen Identity), then Wall of Stolen Identity enters the battlefield as whatever the chosen creature copied.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • Once Wall of Stolen Identity has entered the battlefield and stolen a creature’s identity, players can take actions before the creature is tapped.
  • Wall of Stolen Identity can copy a tapped creature. That creature just remains tapped and doesn’t untap during its controller’s next untap step for as long as you control Wall of Stolen Identity.
  • Wall of Stolen Identity copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Prices

    Seller Price
    Manapool 2.88 USD
    Tcgplayer 3.6 USD
    Cardkingdom 5.99 USD
    Cardmarket 3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.