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"Find me cards equivalent to: Stinging Barrier"

Equivalent cards to Stinging Barrier (blue, Defender, ping ability):
1. Wall of Nets (also blue defender, exiles creatures but not a ping effect)
2. Wall of Frost (blue defender, has a tap effect but not a ping)
3. There are very few blue walls with a direct ping ability; Stinging Barrier is unique in color/ability. Closest is Frostburn Weird (blue/red, can pump itself by tapping mana).


Reason:
Stinging Barrier is unusual in blue for direct damage. Most blue walls do not have a damage-dealing ability.

Found Cards

4 Results

Frostburn Weird

Stinging Barrier

Wall of Frost

Wall of Nets

Frostburn Weird #215 Creature — Weird

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/4
Types:
  • Creature
  • SubTypes:
  • Weird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Tcgplayer 0.02 USD / 0.21 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.07 EUR / 0.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +1/-1 until end of turn.

    Stinging Barrier #MMQ-107 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) , : This creature deals 1 damage to any target.

    Wall of Frost #28 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/7
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • If the creature isn’t tapped during its controller’s next untap step (perhaps because it was untapped by a spell), Wall of Frost’s ability has no effect at that time. It won’t try to keep the creature tapped on subsequent turns.
  • Wall of Frost’s ability tracks the creature, not the creature’s controller. That is, if the creature changes controllers before its first controller’s next untap step, then it won’t untap during its new controller’s next untap step.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardkingdom 0.49 USD
    Manapool 0.25 USD
    Cardmarket 0.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

    Wall of Nets #24 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/7
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • It only exiles creatures if this card is still on the battlefield at the end of combat.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Tcgplayer 5.66 USD
    Manapool 2.22 USD
    Cardmarket 1.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.