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"Find me cards equivalent to: Stolen Goods"

The card is Stolen Goods.

Cards with similar effects (sorcery, blue, exile/cast opponent’s cards):

  • Forge of Heroes (doesn’t exist—likely meant Expropriate or similar, but it's not exactly equivalent)
  • Memory Plunder (can cast opponent's instant/sorcery, but from graveyard, not exile)
  • Talent of the Telepath (blue, Sorcery, lets you cast instants/sorceries from opponent’s graveyard, not exile)
  • Mizzix's Mastery (red)
  • Diluvian Primordial (blue, but is a creature, not a sorcery)

Closest blue sorceries:

  • Talent of the Telepath (lets you cast opponent's spells, though only instants/sorceries from graveyard).
  • Siphon Insight (cast opponent’s card from exile, but is an instant and black/blue).

There is no perfect blue sorcery equivalent besides Stolen Goods; Talent of the Telepath is closest in spirit.

Found Cards

8 Results

Diluvian Primordial

Expropriate

Forge of Heroes

Memory Plunder

Mizzix's Mastery

Siphon Insight

Stolen Goods

Talent of the Telepath

Diluvian Primordial #96 Creature — Avatar

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a card has {X} in its mana cost, you must choose 0 as its value.
  • If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner's hand, it won't be exiled. This is true even if the card would be put into a graveyard later that turn.
  • If an instant or sorcery card you cast this way is countered, it will still be exiled.
  • If you can't cast one of the target instant or sorcery cards, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain in its owner's graveyard.
  • If you cast a card "without paying its mana cost," you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • If you cast an instant or sorcery spell with cipher this way, you may exile the card encoded on a creature you control. If you can't, or if you choose not to, the card will end up exiled but not encoded on a creature.
  • When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.
  • You can choose a number of targets up to the number of opponents you have, one target per opponent.
  • You cast the cards one at a time, choosing modes, targets and so on. The last card you cast will be the first one to resolve.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 0.5 USD
    Manapool 0.41 USD
    Cardmarket 0.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

    Expropriate #2396 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
  • You must vote for one of the available options. You can't abstain.
  • Each player must vote for one of the available options. They can't abstain.
  • No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
  • Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
  • Prices

    Seller Price
    Cardmarket 9.32 EUR
    Cardkingdom 24.99 USD
    Tcgplayer 15.06 USD
    Manapool 15.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

    Forge of Heroes #995 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target commander is somehow a creature and a planeswalker, most likely because it's Gideon, it receives both kinds of counters.
  • If the target commander is somehow neither a creature nor a planeswalker (such as Arixmethes, Slumbering Isle may be), it receives no counters.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.29 EUR
    Cardkingdom 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Choose target commander that entered this turn. Put a +1/+1counteron it if it's a creature and a loyaltycounteron it if it's a planeswalker.

    Memory Plunder #169 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you are unable to cast the card (there are no legal targets for the spell, for example), nothing happens when Memory Plunder resolves, and the card remains in its owner's graveyard.
  • If you cast a card “without paying its mana cost,” you can't pay any alternative costs. On the other hand, if the card has additional costs (such as conspire), you may pay those.
  • If you want to cast the card, you cast it as part of the resolution of Memory Plunder. Timing restrictions based on the card's type are ignored if it's a sorcery. Other casting restrictions are not (such as “Cast [this card] only during combat”).
  • Prices

    Seller Price
    Manapool / 14.46 USD 1.23 USD
    Cardmarket / 13.28 EUR 1.28 EUR
    Cardkingdom / 39.99 USD 1.79 USD
    Tcgplayer 2.28 USD / 26.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

    Mizzix's Mastery #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • If Mizzix's Mastery exiled multiple cards, you may cast the copies in any order. The last copy you cast will be the first one to resolve.
  • If the copy has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't cast one of the copies (perhaps because there are no legal targets available or you don't want to), the copy will cease to exist.
  • Mizzix's Mastery is still on the stack as it resolves. If you pay the overload cost, Mizzix's Mastery won't copy itself.
  • The cards remain exiled no matter what happens to the copies.
  • The copies are created and cast during the resolution of Mizzix's Mastery. You can't wait to cast them later in the turn. Timing restrictions based on the copy's type are ignored. Other restrictions (such as "Cast [this spell] only during combat") are not.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket / 6.86 EUR 5.27 EUR
    Cardkingdom 9.99 USD / 8.99 USD
    Manapool 9.02 USD / 9.26 USD
    Tcgplayer / 10.02 USD 9.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Siphon Insight #54 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • Only you get to look at the exiled card. Its owner doesn't get to know what it is while it is in exile unless you tell them.
  • You don't have to disclose which card you exiled and which card you put on the bottom of the library. For example, if your opponent knows what the top card of their library is and you cast Siphon Insight, you don't have to tell them where you put that card.
  • You may play the card even if it is a land.
  • You must still follow all normal timing rules to play a card exiled with Siphon Insight.
  • "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR / 0.49 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool 0.15 USD / 0.22 USD
    Tcgplayer 0.21 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback

    Stolen Goods #115 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has {X} in its mana cost, you must choose 0 as its value.
  • If there are no nonland cards left in that library, the opponent will exile all cards from their library, and Stolen Goods will finish resolving.
  • If you can't cast the nonland card (perhaps because there are no legal targets available) or if you choose not to cast it, it will remain exiled.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can pay additional costs, such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • You cast the card from exile. Each land card exiled this way will remain exiled.
  • You must follow the normal timing restrictions of the exiled card.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardkingdom 0.49 USD
    Manapool 0.18 USD
    Cardmarket 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

    Talent of the Telepath #78 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
  • If the card has {X} in its mana cost, you must choose 0 as its value.
  • If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.
  • If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
  • If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • The cards will be put into their owner’s graveyard after they resolve, not yours.
  • You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
  • Prices

    Seller Price
    Tcgplayer / 1.97 USD 0.67 USD
    Cardkingdom 0.99 USD / 2.49 USD
    Cardmarket / 1.37 EUR 0.58 EUR
    Manapool / 1.32 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.