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"Find me cards equivalent to: Strategy, Schmategy"

Equivalent cards to Strategy, Schmategy in mono-red (R) and sorcery, with chaotic/random effects:
1. Chaotic Strike - Not as random, but grants an unpredictable benefit (draw and first strike).
2. Fiery Gambit - Red, sorcery; uses coin flips for variable effects (damage, untapping, extra turns).
3. Sonic Burst - Random discard and damage, but not as many variable results.
4. Risky Move - Red, but is an enchantment; causes random control changes.

No exact equivalent exists, but Fiery Gambit is closest for chaotic, die/coin-based red sorceries. Strategy, Schmategy is unique due to its Un-set origins and multi-outcome design.

Found Cards

5 Results

Chaotic Strike

Fiery Gambit

Risky Move

Sonic Burst

Strategy, Schmategy

Chaotic Strike #140 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a turn has multiple combat phases, this spell can be cast during any of them as long as it’s after the beginning of that phase’s Declare Blockers Step.
  • Prices

    Seller Price
    Cardmarket 0.41 EUR / 2.12 EUR
    Tcgplayer 0.51 USD / 3.8 USD
    Cardkingdom 0.35 USD / 2.99 USD
    Manapool 0.36 USD / 1.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.

    Fiery Gambit #90 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After each flip, you choose whether to continue flipping.
  • If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control.
  • You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can’t continue flipping if you lose a flip.
  • You must choose a target creature when you cast Fiery Gambit. If that target isn’t legal on resolution, Fiery Gambit has no effect and you don’t even flip a coin.
  • Prices

    Seller Price
    Manapool 2.08 USD / 6.79 USD
    Cardmarket / 2.13 EUR 1.43 EUR
    Cardkingdom / 6.99 USD 5.49 USD
    Tcgplayer 3.12 USD / 6.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

    Risky Move #223 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The change of control of creatures does not end at end of turn or even when this card leaves the battlefield.
  • This card does not target any creatures or players.
  • Prices

    Seller Price
    Manapool / 7.28 USD 0.88 USD
    Tcgplayer / 16.41 USD 1.21 USD
    Cardkingdom 2.99 USD / 13.99 USD
    Cardmarket / 3.84 EUR 1.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, that player gains control of this enchantment. When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

    Sonic Burst #103 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can’t discard more than once to target more than one creature (or player) or to do multiple amounts of damage to a single creature (or player).
  • You pick the target before you know which card is going to be discarded.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Manapool 0.15 USD
    Cardmarket 0.17 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discarda card at random. Sonic Burst deals 4 damage to any target.

    Strategy, Schmategy #52 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • The “Do nothing” on a result of 1 refers to that individual roll, not to all of Strategy, Schamtegy. For example, if you roll a 6 and then on the next roll you roll a 1, you’ll still roll again and process that result.
  • Prices

    Seller Price
    Manapool 1.68 USD
    Cardmarket 1.86 EUR
    Cardkingdom 2.99 USD
    Tcgplayer 2.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 —Destroyall artifacts. 3 —Destroyall lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.