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"Find me cards equivalent to: Subjugate the Hobbits"

Cards equivalent to Subjugate the Hobbits (blue sorceries that can gain control of creatures) include:

  • Mass Manipulation — Can gain control of any number of creatures and/or planeswalkers, scaling with mana.
  • Expropriate — Allows for repeated control effects via voting.
  • Blatant Thievery — Gains control of one permanent per opponent.
  • Mind Control (Aura, but often compared) — Gains control of a single creature.

All are blue and involve gaining control of creatures, like Subjugate the Hobbits.

Found Cards

5 Results

Blatant Thievery

Expropriate

Mass Manipulation

Mind Control

Subjugate the Hobbits

Blatant Thievery #71 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent changes controller after being targeted but before this spell resolves, you won't gain control of that permanent.
  • You gain control of only one permanent from each player.
  • Prices

    Seller Price
    Tcgplayer 3.44 USD / 39.75 USD
    Cardkingdom / 69.99 USD 4.49 USD
    Manapool 2.28 USD / 45.84 USD
    Cardmarket / 18.1 EUR 2.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each opponent, gain control of target permanent that player controls.

    Expropriate #2396 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
  • You must vote for one of the available options. You can't abstain.
  • Each player must vote for one of the available options. They can't abstain.
  • No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
  • Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
  • Prices

    Seller Price
    Cardmarket 9.32 EUR
    Cardkingdom 24.99 USD
    Tcgplayer 15.06 USD
    Manapool 15.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

    Mass Manipulation #42p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
  • The control-change effect of Mass Manipulation lasts indefinitely. It doesn’t wear off during the cleanup step.
  • Prices

    Seller Price
    Cardkingdom 8.49 USD
    Cardmarket / 1.16 EUR 0.89 EUR
    Manapool / 6.76 USD 2.18 USD
    Tcgplayer 2.61 USD / 5.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of X target creatures and/or planeswalkers.

    Mind Control #11 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Cardmarket / 0.24 EUR 0.29 EUR
    Manapool 0.41 USD
    Tcgplayer 0.49 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature.

    Subjugate the Hobbits #426 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 3.99 USD
    Manapool / 2.81 USD 0.75 USD
    Tcgplayer 1.14 USD / 3.01 USD
    Cardmarket / 1.42 EUR 0.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of each noncommander creature with mana value 3 or less.