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"Find me cards equivalent to: Summon: Bahamut"

Equivalent cards (colorless, Saga, creature, or significant board impact):
1. Ugin, the Spirit Dragon – Colorless, exile/destroy effect, board impact.
2. Karn Liberated – Colorless, exile nonland permanents.
3. Kozilek, the Great Distortion – Colorless, draws cards, powerful creature.
4. The Elderspell – Not a creature/Saga but powerful removal.
5. Summon: Bahamut – Your searched card, included for comparison.


Reason: All listed are colorless, impact the board, or provide card draw/removal similar to your card's abilities. No exact match for Enchantment Creature — Saga Dragon, but these are the closest equivalents.

Found Cards

5 Results

Karn Liberated

Kozilek, the Great Distortion

Summon: Bahamut

The Elderspell

Ugin, the Spirit Dragon

Karn Liberated #1 Legendary Planeswalker — Karn

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
  • After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
  • Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
  • If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.
  • In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
  • In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.
  • Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
  • No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
  • Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.
  • Players can't move cards between their deck and sideboard before the new game.
  • Players won't have any counters or emblems they had in the original game.
  • The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
  • The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
  • Prices

    Seller Price
    Cardkingdom / 29.99 USD 5.49 USD
    Tcgplayer / 24.59 USD 4.86 USD
    Cardmarket / 22.92 EUR 3.58 EUR
    Manapool / 17.69 USD 2.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +4 Target player exiles a card from their hand.
    −3 Exile target permanent.
    −14 Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.

    Kozilek, the Great Distortion #4 Legendary Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 10
    Power/Toughness: 12/12
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • If there's an {X} in the mana cost of the card you discard, that X is 0. Any {X} in the mana cost of the target spell will have whatever value was determined for it as the spell was cast.
  • Kozilek's triggered ability checks to see if you have fewer than seven cards in hand when you cast it. Kozilek is on the stack at this time and not in your hand. If you don't, the ability won't trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you have seven or more cards in hand at that time, the ability won't do anything.
  • The mana value of a spell doesn't change, even if it's been cast using an alternative cost (such as an awaken cost). For example, the mana value of a Sheer Drop (a spell with mana cost {2}{W}) that's been cast for its awaken cost of {5}{W} is 3.
  • To activate the last ability, there must be a legal target: a spell on the stack. That target will determine the value of X and the mana value of the card you discard. You can't activate the ability unless you can match the mana value of a spell on the stack to that of a card in your hand.
  • Prices

    Seller Price
    Manapool / 10.61 USD 4.47 USD
    Tcgplayer 5.33 USD / 15.73 USD
    Cardmarket 4.49 EUR / 9.41 EUR
    Cardkingdom 8.49 USD / 13.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X:Countertarget spell with mana value X.

    Summon: Bahamut #1s Enchantment Creature — Saga Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: 9/9
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Saga
  • Dragon
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  • As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If a permanent you control has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
  • The mana value of a nonmodal double-faced permanent is the mana value of its front face, no matter which face is up.
  • Use the total mana value of other permanents you control as Summon: Bahamut's fourth chapter ability resolves to determine how much damage is dealt.
  • Prices

    Seller Price
    Cardmarket 44.15 EUR
    Tcgplayer 51.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter IV.) I, II —Destroyup to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying

    The Elderspell #89 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can cast The Elderspell without controlling any planeswalkers. The target planeswalkers will still be destroyed. You can also cast it without targeting any planeswalkers if you really want to do so.
  • You choose the target planeswalkers to destroy as you cast The Elderspell, but you don’t choose a planeswalker to receive loyalty counters until The Elderspell is resolving.
  • Prices

    Seller Price
    Tcgplayer / 0.75 USD 0.43 USD
    Cardmarket / 1.06 EUR 0.28 EUR
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.

    Ugin, the Spirit Dragon #1 Legendary Planeswalker — Ugin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ugin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose to put permanent cards with morph onto the battlefield with the third ability, you must put them onto the battlefield face up.
  • Ugin, the Spirit Dragon is not a Dragon card; that is, he doesn't have the creature type Dragon. Spells and abilities that refer to Dragon cards or Dragons don't apply to Ugin.
  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
  • Prices

    Seller Price
    Cardkingdom 42.99 USD
    Tcgplayer 38.97 USD
    Cardmarket 28.91 EUR
    Manapool 23.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Ugin deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors.
    −10 You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.