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"Find me cards equivalent to: Sunscape Master"

Equivalent cards to Sunscape Master with similar color identity (White, Blue, Green) and creature type (Human/Wizard), and similar activated abilities are:
1. Simic Manipulator (U): Can gain control of other creatures, blue ability.
2. Gavony Township (G/W): Not a creature, but land that pumps your team (+1/+1 counters).
3. Shalai, Voice of Plenty (G/W): Grants hexproof and can pump your team with {4}{G}{G}.
4. Temur Sabertooth (G): Bounces creatures (untargeted), green ability.
5. Whitemane Lion (W): On ETB, can bounce another creature you control.


Reason: No direct one-for-one effect creature exists with Sunscape Master's exact abilities/colors, but these offer similar +2/+2 effects or creature return, in white/blue/green.

Found Cards

6 Results

Gavony Township

Shalai, Voice of Plenty

Simic Manipulator

Sunscape Master

Temur Sabertooth

Whitemane Lion

Gavony Township #357 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 9.49 USD / 13.99 USD
    Cardmarket 8.76 EUR / 11.39 EUR
    Tcgplayer 13.32 USD / 15.93 USD
    Manapool 12.47 USD / 14.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Put a +1/+1counteron each creature you control.

    Shalai, Voice of Plenty #2433 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 13.79 USD
    Manapool 14.58 USD
    Cardmarket 12.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1counteron each creature you control.

    Simic Manipulator #50 Creature — Mutant Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability won’t resolve and none of its effects will happen. You won’t gain control of any creature, but the counters removed as a cost remain removed.
  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • Prices

    Seller Price
    Cardmarket 0.52 EUR / 1.55 EUR
    Cardkingdom 0.59 USD / 3.49 USD
    Manapool 0.15 USD / 0.62 USD
    Tcgplayer 0.39 USD / 1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) , Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

    Sunscape Master #42 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The first ability only affects creatures you control at the time the ability resolves.
  • Prices

    Seller Price
    Cardkingdom / 13.99 USD 0.59 USD
    Tcgplayer 0.34 USD / 5 USD
    Cardmarket / 5.86 EUR 0.48 EUR
    Manapool / 4.81 USD 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Creatures you control get +2/+2 until end of turn. , : Return target creature to its owner's hand.

    Temur Sabertooth #308 Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You choose whether to return a creature and which creature to return as the activated ability resolves. This doesn't target any creature.
  • Prices

    Seller Price
    Tcgplayer 8.78 USD / 11.94 USD
    Manapool 10.42 USD 9.36 USD 10.42 USD
    Cardkingdom 9.99 USD
    Cardmarket 6.26 EUR / 9.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.

    Whitemane Lion #50 Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Whitemane Lion's ability doesn't target any creature, therefore no player may take actions between the time you choose the creature to return and the time you return it.
  • You may return Whitemane Lion itself to its owner's hand as its triggered ability resolves. If you don't control any other creature, you must return it.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.25 USD
    Tcgplayer 0.31 USD / 0.46 USD
    Cardmarket 0.16 EUR / 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, return a creature you control to its owner's hand.