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"Find me cards equivalent to: Survival Cache"

Here are cards similar to Survival Cache (White sorceries that gain life and/or draw cards):
1. Revitalize — Instant, not sorcery, but gains 3 life and draws a card.
2. Revitalize
3. Revitalize
4. Moment of Heroism — Instant, but not a direct equivalence.
5. Altar of the Pantheon — Not a sorcery, gains life though.

There aren’t many exact white sorcery equivalents with life gain and draw. Survival Cache is unique due to its rebound and conditional draw. Closest for sorcery speed, life gain plus draw in white is hard to find; white usually does this at instant speed or with add-ons. Examples:

  • Dawn of Hope (Enchantment: draws cards when you gain life, but not a sorcery.)
  • Healing Grace (Instant, gains life, but no draw.)

In summary: No exact equivalents as sorcery, but Revitalize is the closest in effect, though it's an instant. Survival Cache remains unique for white sorceries.

Found Cards

6 Results

Altar of the Pantheon

Dawn of Hope

Healing Grace

Moment of Heroism

Revitalize

Survival Cache

Altar of the Pantheon #231 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Altar of the Pantheon loses its abilities, you'll still get a bonus to your devotion. This is because its effect is applied before any effect that would make it lose its abilities.
  • The last ability of Altar of the Pantheon is a mana ability. It doesn't use the stack and can't be responded to. You'll immediately add mana and gain 1 life, if applicable.
  • You gain just 1 life, no matter how many Gods, Demigods, and/or legendary enchantments you control beyond the first.
  • Your devotion to two colors (for example, your devotion to red and green) is increased by one, not by two or three.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.2 USD 0.15 USD
    Cardmarket / 0.37 EUR 0.11 EUR
    Tcgplayer / 0.34 USD 0.27 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your devotion to each color and each combination of colors is increased by one. : Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

    Dawn of Hope #8s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Dawn of Hope's first ability triggers just once for each life-gaining event, whether it's 1 life from Vicious Rumors or 3 life from Creeping Chill.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Dawn of Hope's first ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • You can't pay {2} multiple times to draw more than one card each time you resolve Dawn of Hope's triggered ability.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket 1.59 EUR
    Manapool 1.16 USD
    Tcgplayer 1.82 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink.

    Healing Grace #20 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.
  • You choose only one source, even if that source won’t deal 3 damage.
  • You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.
  • Prices

    Seller Price
    Tcgplayer / 0.34 USD 0.14 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.23 USD
    Cardmarket 0.18 EUR / 0.27 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

    Moment of Heroism #30 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of lifelink on the same creature are redundant.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.24 EUR 0.05 EUR
    Tcgplayer 0.25 USD / 0.21 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

    Revitalize #9 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD 0.35 USD 0.79 USD
    Manapool 0.15 USD 0.15 USD 0.15 USD
    Tcgplayer 0.27 USD 0.41 USD 0.47 USD
    Cardmarket 0.11 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You gain 3 life. Draw a card.

    Survival Cache #34 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rebound

    Rules

  • At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
  • If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
  • If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
  • If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
  • If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
  • If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
  • If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
  • In a Two-Headed Giant game, anything that cares about your life total checks the life total of your team. For example, say that your team has 10 life and your opponent’s team has 11 life when you cast Survival Cache. You’ll gain 2 life, so your team’s life total becomes 12. Since your life total (12) is greater than an opponent’s life total (11), you’ll draw a card.
  • Rebound will have no effect on copies of spells because you don’t cast them from your hand.
  • Prices

    Seller Price
    Tcgplayer / 0.29 USD 0.28 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.25 EUR 0.05 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)