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"Find me cards equivalent to: Swift Reconfiguration"

Equivalent white Enchantment — Aura cards:
1. Swift Reconfiguration (your reference card)
2. Darksteel Mutation

  • Type: Enchantment — Aura
  • Flash: No
  • Text: Enchant creature; Enchanted creature loses all abilities and is a 0/1 Indestructible Insect artifact creature.

  • Reason: Similarly disables a creature by changing its type and abilities.

No other white aura offers Flash and the same vehicle effect. Darksteel Mutation is the closest functional equivalent.

Found Cards

3 Results

Darksteel Mutation

Flash

Swift Reconfiguration

Darksteel Mutation #142 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally.
  • Darksteel Mutation doesn't affect the enchanted creature's colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield.
  • Darksteel Mutation overwrites any previous effects that set the enchanted creature's power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally.
  • Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness.
  • However, Darksteel Mutation does not overwrite effects that change the enchanted creature's power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won't overwrite the effect of counters.
  • In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won't retain those.
  • The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it's enchanting a commander, that creature will continue to be a commander.
  • The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types.
  • Prices

    Seller Price
    Manapool 0.65 USD
    Cardkingdom 1.99 USD
    Tcgplayer 0.74 USD
    Cardmarket 0.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

    Flash #67 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • If the creature has {X} in its mana cost, X is considered to be 0.
  • If you choose not to pay, the creature is sacrificed immediately. No player will get priority in between the creature entering the battlefield and being sacrificed. Sacrificing the creature this way will trigger any abilities that trigger when it leaves the battlefield, and those abilities will be put onto the stack at the same time as those that triggered when it entered the battlefield.
  • Only the generic mana in that creature's mana cost is reduced. For example, if that creature's mana cost is {1}{R}, you'll have to pay {R} to keep it.
  • The creature enters the battlefield, so it will trigger enters-the-battlefield abilities even if you choose not to pay.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD
    Tcgplayer 1.87 USD
    Manapool 1.21 USD
    Cardmarket 2.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may put a creature card from your hand onto the battlefield. If you do,sacrificeit unless you pay its mana cost reduced by .

    Swift Reconfiguration #45 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • If Swift Reconfiguration becomes attached to a creature that is also a planeswalker, that permanent loses its planeswalker type. Its controller may still activate its loyalty abilities as normal, but it can't be attacked and damage dealt to it doesn't remove loyalty counters.
  • If Swift Reconfiguration becomes attached to a creature that is also an Equipment, that permanent becomes a Vehicle and loses the Equipment subtype. If it is attached to a creature, it becomes unattached from that creature.
  • If the enchanted permanent was attacking or blocking (or being attacked if it's a planeswalker) when Swift Reconfiguration becomes attached to it, that permanent is removed from combat.
  • The permanent keeps all of its abilities. Notably, if Swift Reconfiguration enchants a Vehicle, that Vehicle gains crew 5 in addition to any crew abilities it already had.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Cardmarket 6.19 EUR / 1.9 EUR
    Manapool 4.27 USD
    Tcgplayer 4.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)