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"Find me cards equivalent to: Tazri, Stalwart Survivor"

Equivalent cards (same color: white, and similar theme: enabling mana/abilities for creatures):
1. Tazri, Stalwart Survivor (original card)
2. Odric, Lunarch Marshal — Focuses on sharing abilities among your creatures, though it shares combat keywords, not mana abilities.
3. Jirina, Dauntless General — Provides graveyard interaction and a tribal boost to other creatures, but does not directly give mana abilities.
4. Captain Sisay — While green-white, fits Human Warrior and legendary search themes (searches for legends, not mana).
5. Samut, Voice of Dissent — Not mono-white, but enables hasty activations and additional untaps of creatures.

No other mono-white legendary creatures exactly grant mana-generating abilities or mass ability-sharing, but the above cards share similar leadership, synergy, or activate creature abilities themes. White usually doesn’t grant mana abilities, which makes Tazri, Stalwart Survivor unique.

Found Cards

5 Results

Captain Sisay

Jirina, Dauntless General

Odric, Lunarch Marshal

Samut, Voice of Dissent

Tazri, Stalwart Survivor

Captain Sisay #47 Legendary Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
  • Prices

    Seller Price
    Manapool 4.22 USD / 5.19 USD
    Cardmarket 3.59 EUR / 3.74 EUR
    Cardkingdom 4.99 USD / 7.99 USD
    Tcgplayer 4.56 USD / 5.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Search your library for a legendary card, reveal that card, put it into your hand, thenshuffle

    Jirina, Dauntless General #167 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The set of creatures affected by Jirina's last ability is determined as the ability resolves. Humans you begin to control later in the turn, non-Human creatures you control that become Human, and noncreature permanents that become Human creatures later in the turn won't gain hexproof and indestructible.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 2.79 USD
    Cardmarket / 1.37 EUR 1.89 EUR
    Manapool 0.72 USD / 0.98 USD
    Tcgplayer 0.73 USD / 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Jirina enters, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

    Odric, Lunarch Marshal #31 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 3.49 USD
    Tcgplayer 0.59 USD / 4.02 USD
    Manapool / 1.36 USD 0.5 USD
    Cardmarket 0.28 EUR / 2.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    Samut, Voice of Dissent #205s Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Haste Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 8.14 USD
    Cardkingdom 10.99 USD
    Cardmarket 7.67 EUR
    Manapool 6.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Double strike, vigilance, haste Other creatures you control have haste. , : Untap another target creature.

    Tazri, Stalwart Survivor #154 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • The mana produced by the ability granted by Tazri's first ability may be spent only to activate an ability of a creature on the battlefield. It can't be spent to activate abilities of creature cards in other zones.
  • The other activated ability the creature must have can be any activated ability, including one that can't be activated at the moment, or even one that can't be activated while the creature is on the battlefield. For example, you could tap a creature with cycling and Tazri's ability for mana.
  • Prices

    Seller Price
    Tcgplayer / 0.2 USD 0.24 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool / 0.15 USD 0.25 USD
    Cardmarket 0.11 EUR / 0.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." , :Millfive cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.