cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Tel-Jilad Stylus"

Equivalent cards to Tel-Jilad Stylus (artifact, colorless, similar effect):
1. Runed Haloch — Not a Magic card, likely a typo or not found.
2. Conjurer's Closet — Artifact that exiles a creature you control, then returns it to the battlefield. Not exactly the same, but relocates your own permanents.
3. Proteus Staff — Artifact, colorless. Puts a creature on the bottom of its owner’s library (but it's for any creature, not just ones you own).
4. Whispering Madness — Not an artifact or colorless.

Closest real equivalents:

  • Tel-Jilad Stylus
  • Proteus Staff (closest effect, but only for creatures)
  • Crystal Chimes (returns all enchantments from grave to hand, not directly related but is a colorless artifact affecting permanents you control)

Reasoning: Tel-Jilad Stylus is almost unique in its exact effect, but Proteus Staff is the closest in color, type, and a bottom-of-library effect.

Found Cards

5 Results

Conjurer's Closet

Crystal Chimes

Proteus Staff

Tel-Jilad Stylus

Whispering Madness

Conjurer's Closet #214 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If you gain control of a creature “until end of turn,” you control it during that turn's end step.
  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • When an effect returns the exiled card “under your control,” you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Conjurer's Closet effect are exiled.
  • Prices

    Seller Price
    Tcgplayer 3.83 USD
    Cardmarket 3.52 EUR / 2.14 EUR
    Cardkingdom 5.49 USD
    Manapool 2.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

    Crystal Chimes #292 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.43 USD
    Cardmarket 1.1 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 1.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificethis artifact: Return all enchantment cards from your graveyard to your hand.

    Proteus Staff #230 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 14.98 EUR 1.09 EUR
    Tcgplayer / 31.95 USD 3.49 USD
    Cardkingdom 2.29 USD / 39.99 USD
    Manapool 1.19 USD / 17.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.

    Tel-Jilad Stylus #260 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Tel-Jilad Stylus's ability can put tokens on the bottom of your library (where they then cease to exist).
  • Tel-Jilad Stylus's ability may target a permanent you own but do not control.
  • You own all cards that started the game in your deck, and all cards that you "Wished" into the game (with one of the Judgment Wish cards or Ring of Maruf).
  • You own a token if it entered under your control.
  • Prices

    Seller Price
    Manapool / 3.11 USD 0.26 USD
    Cardkingdom / 5.99 USD 0.59 USD
    Tcgplayer / 6.79 USD 0.39 USD
    Cardmarket / 1.63 EUR 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put target permanent you own on the bottom of your library.

    Whispering Madness #207 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cipher

    Rules

  • Each player draws cards simultaneously. If this causes a player to draw more cards than are left in their library, that player will lose the game. If this causes all players to do so, the game is a draw. (In multiplayer games, multiple players drawing from an empty library will cause those players to lose although the game may continue.)
  • You’ll draw cards before deciding which creature (if any) Whispering Madness will be encoded on.
  • If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
  • If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
  • If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • The copy of the card with cipher is created in and cast from exile.
  • The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
  • The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
  • You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • Prices

    Seller Price
    Tcgplayer / 9.69 USD 4.08 USD
    Manapool 1.51 USD / 7.85 USD
    Cardkingdom 4.49 USD
    Cardmarket 2.09 EUR / 4.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)