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"Find me cards equivalent to: Temporal Aperture"

Similar cards to Temporal Aperture (colorless artifacts that let you play or cast cards from your library) are:

  • Sensei's Divining Top (lets you look at and reorder the top three cards of your library)
  • Future Sight (blue, not colorless but very close) (lets you play with the top card of your library revealed and play it)
  • Muse Vessel (lets you exile and play cards from an opponent’s hand)
  • Conjurer's Closet (for blinking, not quite library play)
  • Prototype Portal/Panoptic Mirror (let you cheat cards from exile, not library)
  • Staff of Domination (synergy with top-of-library cards, but does not play them)
  • Closest colorless artifacts with related effects:
    • Experimental Frenzy (red, not colorless) (play top card)
    • Tome of the Infinite (lets you play spells, but from a spellbook, not library)
    • Helm of the Host (copies creatures, from battlefield)
    • Knowledge Pool (cast exiled cards)
    • Uba Mask (forces exile, can play that turn)
    • Mirage Mirror (copy, not play from library)
    • Mystic Forge (colorless artifact, lets you cast colorless and artifact spells from the top of your library)

Best colorless equivalent to Temporal Aperture:

  • Mystic Forge

    Reason: Lets you play artifact or colorless spells from the top of your library.

No exact duplicates exist, but Mystic Forge is closest.

Found Cards

15 Results

Conjurer's Closet

Experimental Frenzy

Future Sight

Helm of the Host

Knowledge Pool

Mirage Mirror

Muse Vessel

Mystic Forge

Panoptic Mirror

Prototype Portal

Sensei's Divining Top

Staff of Domination

Temporal Aperture

Tome of the Infinite

Uba Mask

Conjurer's Closet #214 Artifact

Info

Color:
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Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
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    Layout:
    Normal
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    Rules

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If you gain control of a creature “until end of turn,” you control it during that turn's end step.
  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • When an effect returns the exiled card “under your control,” you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Conjurer's Closet effect are exiled.
  • Prices

    Seller Price
    Tcgplayer 3.84 USD
    Cardkingdom 6.49 USD
    Cardmarket 3.14 EUR
    Manapool 3.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

    Experimental Frenzy #99p Enchantment

    Info

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    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
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    Layout:
    Normal
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    Rules

  • Experimental Frenzy lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.
  • You can play a land card on top of your library only if you have available land plays remaining.
  • You can’t cast spells or play lands from your hand, but you may take other actions with those cards (such as discarding them to activate their cycling or bloodrush abilities).
  • You must follow the normal timing permissions and restrictions of the cards you play from your library.
  • You’ll still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD / 0.53 USD
    Cardmarket / 0.67 EUR 0.22 EUR
    Manapool 0.34 USD / 0.6 USD
    Cardkingdom 0.49 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. :Destroythis enchantment.

    Future Sight #2700 Enchantment

    Info

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    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
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    Layout:
    Normal
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    Rules

  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability (most likely because that top card is the card you're playing), the new top card won't be revealed until you finish doing so.
  • If the top card of your library is a land, you may play that land only if you have any available land plays.
  • The top card of your library isn't in your hand, so you can't suspend it, cycle it, or activate any of its abilities.
  • You must follow the normal timing permissions and restrictions for the top card of your library and pay its costs. If the card has alternative or additional costs, you may pay those. If the card has any mandatory additional costs, you must pay those.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 3.49 USD
    Cardmarket / 3.26 EUR 1.94 EUR
    Manapool / 2.68 USD 2.7 USD
    Tcgplayer 3.21 USD / 3.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

    Helm of the Host #437 Legendary Artifact — Equipment

    Info

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    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
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    Abilities/Keywords

    Equip

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The token gains haste indefinitely, and this effect isn't copiable. If something else copies the token later, that copy won't have haste.
  • The token isn't legendary, and this exception is copiable. If something else copies the token later, that copy also won't be legendary. If you control two or more permanents with the same name but only one is legendary, the "legend rule" doesn't apply.
  • Prices

    Seller Price
    Cardkingdom 9.49 USD
    Cardmarket 4.79 EUR
    Manapool 5.54 USD
    Tcgplayer 10.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip

    Knowledge Pool #111 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
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    Layout:
    Normal
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    Abilities/Keywords

    Rules

  • Any other abilities that trigger when you cast the original spell (for example, if you cast Emrakul, the Aeons Torn) will still trigger and go on the stack.
  • If multiple Knowledge Pools are on the battlefield, keep track of which cards are exiled by each of them. Whenever a player casts a spell from their hand: -- If all Knowledge Pools are controlled by the same player, that player chooses the order in which the triggered abilities are put onto the stack. The last one put onto the stack will be the first to resolve. -- If multiple players each control one or more Knowledge Pools, the active player put their triggered abilities on the stack in any order, then each other player in turn order does the same. The last ability put onto the stack this way will be the first to resolve. -- The first triggered ability to resolve will exile the original spell, then the player who cast that spell may cast one of the nonland cards exiled by the Knowledge Pool that generated that triggered ability. The abilities of other Knowledge Pools will do nothing when they resolve, as the original spell will already have been exiled.
  • If the card has any mandatory additional costs, as Kuldotha Rebirth does, you must pay them in order to cast the spell.
  • If the card you cast without paying its mana cost has an X in its mana cost, you must choose 0 as its value.
  • If the original spell isn't exiled (perhaps because it's countered by another spell or ability before Knowledge Pool's second triggered ability resolves), the rest of the ability does nothing. The player doesn't get to cast an exiled card.
  • If there are no nonland cards exiled by Knowledge Pool, the original spell is still exiled.
  • The spell a player casts from their hand won't resolve if it's exiled, even if that spell can't be countered by spells or abilities.
  • Timing restrictions based on the card's type are ignored. For example, you can cast an exiled creature card this way. Other restrictions, such as Spinal Embrace's "Cast Spinal Embrace only during combat" are not ignored.
  • You may cast any other card exiled by Knowledge Pool, including one owned by an opponent. Any card exiled by Knowledge Pool's "enters" ability or its other triggered ability may be cast.
  • You may pay additional costs, such as kicker costs, of the exiled card.
  • Prices

    Seller Price
    Cardmarket / 2.19 EUR 0.73 EUR
    Cardkingdom / 4.99 USD 1.29 USD
    Tcgplayer / 7.49 USD 1.2 USD
    Manapool / 3.38 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — When this artifact enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.

    Mirage Mirror #M3C-300 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
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    Layout:
    Normal
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    Rules

  • If Mirage Mirror becomes a copy of a legendary permanent you control, you'll put one of them into your graveyard.
  • If Mirage Mirror becomes a copy of an Aura, it's put into its owner's graveyard unless it's somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it'll become unattached when it becomes a non-Equipment artifact again.
  • If Mirage Mirror becomes a creature the same turn it enters the battlefield, you can't attack with it or use any of its {T} abilities (if it gains any) unless it has haste.
  • If Mirage Mirror copies a permanent that's copying something else, it will become whatever the target is copying.
  • If an effect begins to apply to Mirage Mirror before it becomes a copy of another permanent, that effect will continue to apply. For example, if Mirage Mirror is activated twice in response to itself targeting first Rampaging Hippo then Frilled Sandwalla, the ability it has while it's a copy of Frilled Sandwalla can be activated and its effect will continue to apply while Mirage Mirror is a copy of Rampaging Hippo.
  • If you activate Mirage Mirror's ability multiple times in a turn in response to itself, then each time one of those abilities resolves, it will overwrite whatever Mirage Mirror is copying. Mirage Mirror will wind up as a copy of the permanent targeted by the last ability to resolve. When the turn ends, all instances of the ability will wear off at the same time.
  • Mirage Mirror copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won't copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target permanent become a creature.
  • Once Mirage Mirror's ability resolves, it no longer has that ability.
  • Prices

    Seller Price
    Manapool 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.

    Muse Vessel #163 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only cards exiled as a result of the first ability can be played as a result of the second ability.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD / 1.32 USD
    Cardkingdom / 1.49 USD 0.49 USD
    Manapool / 1.05 USD 0.15 USD
    Cardmarket / 1.31 EUR 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target player exiles a card from their hand. Activate only as a sorcery. : Choose a card exiled with this artifact. You may play that card this turn.

    Mystic Forge #1012 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
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    Saltiness:

    Rules

  • Because you never "cast" a land card, Mystic Forge doesn't allow you to play an artifact land from the top of your library.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
  • If the top card of your library has a morph ability, you can cast it face down from the top of your library, even if it's normally not a colorless card.
  • Mystic Forge lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You must follow the normal timing permissions and restrictions of the spells you cast from your library.
  • You still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
  • Prices

    Seller Price
    Cardkingdom 8.99 USD
    Manapool 8.4 USD
    Cardmarket 4.88 EUR
    Tcgplayer 9.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.

    Panoptic Mirror #110 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • As Panoptic Mirror's triggered ability resolves, it allows you to create a copy of one of the instant or sorcery cards imprinted on Panoptic Mirror in the Exile zone (that's where the imprinted card is) and then cast it without paying its mana cost.
  • Exiling a card when the activated ability resolves is optional. If you choose to exile a card, you can exile only a card with mana value equal to X.
  • The triggered ability triggers only once each upkeep, not once per imprinted card. If no cards are imprinted on Panoptic Mirror when the triggered ability resolves, it does nothing.
  • You don't pay the spell's mana cost. If the spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can't use any alternative costs.
  • You may imprint a card on Panoptic Mirror in response to the upkeep-triggered ability. If you do, that card is available to copy when the triggered ability resolves.
  • The creation of the copy and then the casting of the copy are both optional.
  • To imprint a split card, you pay X equal to card's mana value, determined by the combined mana cost of its two halves. If the copied card is a split card, you choose which one side of it to cast, but you can't cast both sides.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — , : You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.

    Prototype Portal #195 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any "enters" abilities of the exiled card will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the exiled card will also work.
  • If Prototype Portal has left the battlefield by the time its second ability resolves, you'll still put a token onto the battlefield that's a copy of the exiled card. On the other hand, if Prototype Portal is still on the battlefield at this time but there is no exiled card (because, perhaps, Riftsweeper's ability caused the exiled card to be put into its owner's library), no token is created.
  • If the exiled card has {X} in its mana cost (such as Chalice of the Void), that X is considered to be 0. The {X} in Prototype Portal's activation cost takes this into account, though it may be greater than 0 if the exiled card has other mana symbols in its mana cost (such as Riptide Replicator).
  • You don't choose the value of {X}. Rather, the value of X is defined by the activated ability.
  • You may not activate the second ability if no card has been exiled with Prototype Portal. In that case, the value of {X} is undefined and can't be paid.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 0.49 USD
    Manapool / 9.11 USD 0.37 USD
    Cardmarket 0.37 EUR / 2.66 EUR
    Tcgplayer / 14.65 USD 1.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — When this artifact enters, you may exile an artifact card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.

    Sensei's Divining Top #2131 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Sensei's Divining Top leaves the battlefield while its second ability is on the stack, you'll draw a card and leave Sensei's Divining Top in the zone it's moved to.
  • Sensei's Divining Top's second ability may be activated in response to its first ability. If so, you'll draw a card, put Sensei's Divining Top on top of your library, and then look at the top three cards and rearrange them.
  • Prices

    Seller Price
    Tcgplayer 36.42 USD
    Cardmarket 26.43 EUR
    Manapool 33.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Look at the top three cards of your library, then put them back in any order. : Draw a card, then put this artifact on top of its owner's library.

    Staff of Domination #156 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 11.22 EUR / 23.23 EUR
    Tcgplayer 11.8 USD / 35.87 USD
    Manapool / 31.26 USD 11.34 USD
    Cardkingdom 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap this artifact. , : You gain 1 life. , : Untap target creature. , : Tap target creature. , : Draw a card.

    Temporal Aperture #310 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If your library is shuffled or that card otherwise leaves the top of your library, the effect ends.
  • The card is removed from the top of the library when you play it, just like a card is removed from your hand when you play it.
  • While you do not have to pay the mana cost, you do have to pay any other costs described in the text that are paid when playing the card. If the cost in the card text is optional, such as with Buyback, you can optionally pay that cost.
  • Prices

    Seller Price
    Cardmarket 5.71 EUR
    Manapool 2.35 USD
    Cardkingdom 6.49 USD
    Tcgplayer 5.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , :Shuffleyour library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

    Tome of the Infinite #13 Legendary Artifact — Book

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Book
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains prismatic.

    Uba Mask #272 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
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    Rules

  • Any cards you don’t play just remain exiled when the turn ends.
  • You can’t play cards you exiled with Uba Mask on previous turns.
  • Prices

    Seller Price
    Tcgplayer / 67 USD 9.63 USD
    Cardmarket / 16.37 EUR 4.35 EUR
    Cardkingdom 10.99 USD / 49.99 USD
    Manapool / 37.83 USD 5.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with this artifact this turn.