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"Find me cards equivalent to: Temur Charm"

Similar cards to Temur Charm (Instant, GUR) are:
1. Jund Charm (Instant, BRG): Offers three modal effects in Jund colors.
2. Sultai Charm (Instant, BGU): Also modal, similar flexibility.
3. Abzan Charm (Instant, WBG): Modal with multicolor cost.


Reason: All are 3-color modal instants with similar structure. Temur Charm is included for reference.

Found Cards

4 Results

Abzan Charm

Jund Charm

Sultai Charm

Temur Charm

Abzan Charm #166 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose the third mode, you choose how the counters will be distributed as you cast the spell. Notably, if you choose to put one +1/+1 counter on each of two target creatures, and one of those creatures becomes an illegal target in response, the +1/+1 counter that would have been put on that creature is lost. It can't be put on the remaining legal target.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 0.37 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool 0.22 USD / 0.35 USD
    Tcgplayer / 0.35 USD 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

    Jund Charm #195 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this spell is copied, the copy will have the same mode as the original.
  • While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don’t exist. You don’t choose targets for those modes.
  • You can choose a mode only if you can choose legal targets for that mode. If you can’t choose legal targets for any of the modes, you can’t cast the spell.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardmarket 0.29 EUR / 0.21 EUR
    Cardkingdom 0.39 USD
    Tcgplayer 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.

    Sultai Charm #204 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A monocolored creature is exactly one color. Colorless creatures aren't monocolored.
  • Prices

    Seller Price
    Manapool 0.29 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.23 EUR / 0.38 EUR
    Tcgplayer 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroytarget monocolored creature. •Destroytarget artifact or enchantment. • Draw two cards, thendiscarda card.

    Temur Charm #208 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
  • If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
  • If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
  • You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
  • Prices

    Seller Price
    Cardmarket 0.19 EUR / 0.63 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD / 0.48 USD
    Tcgplayer 0.26 USD / 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. •Countertarget spell unless its controller pays . • Creatures with power 3 or less can't block this turn.