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"Find me cards equivalent to: Tentative Connection"

Equivalent cards to Tentative Connection (red, sorcery, threaten effect):
1. Threaten
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2. Act of Treason
Same effect as Threaten (standard threaten effect, no cost reduction).
3. Claim the Firstborn
Only works on creatures with CMC 3 or less; otherwise, same effect.


Reason: All these cards let you gain control of a creature, untap it, and give it haste until end of turn, and are red sorceries. None (besides Tentative Connection) have the menace-related cost reduction.

Found Cards

4 Results

Act of Treason

Claim the Firstborn

Tentative Connection

Threaten

Act of Treason #129 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Act of Treason can target any creature, even one that's untapped or one you already control.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Manapool / 0.29 USD 0.15 USD
    Cardmarket / 0.26 EUR 0.1 EUR
    Tcgplayer 0.24 USD / 0.4 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

    Claim the Firstborn #37 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Claim the Firstborn can target any creature with mana value 3 or less, even one that's untapped or one you already control.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Cardmarket 0.38 EUR / 0.23 EUR
    Tcgplayer 0.51 USD 0.37 USD 0.25 USD
    Manapool 0.26 USD 0.25 USD 0.15 USD
    Cardkingdom 0.39 USD 0.59 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

    Tentative Connection #138 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once you announce that you're casting Tentative Connection, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with menace.
  • Tentative Connection can target any creature, even one that you already control or that is already untapped.
  • Tentative Connection is unaffected if you no longer control a creature with menace after you've cast it. You won't have to pay an additional {3}.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Tentative Connection). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer / 0.26 USD 0.22 USD
    Manapool 0.15 USD / 0.2 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket / 0.35 EUR 0.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    Threaten #241 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Tcgplayer / 5.39 USD 0.33 USD
    Cardmarket 0.27 EUR / 1.65 EUR
    Manapool / 1.45 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)