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"Find me cards equivalent to: Territorial Boar"

Equivalent cards to Territorial Boar (type: Creature—Boar, color: Green, triggers on big creature ETB) are rare, but here are some similar green creatures with synergy for power 4 or greater entering:
1. Goreclaw, Terror of Qal Sisma

  • Green, helps with big creatures and gives trample.
    2. Wild Pair (not a creature, but similar synergy)
  • Green, cares about power/toughness.
    3. Lovestruck Beast
  • Green, needs power 1 creature to attack.

None are an exact match, but all share green, care about creature stats, and synergize with bigger creatures. Territorial Boar is the most direct at giving itself a bonus with power 4+ creatures entering.

Found Cards

3 Results

Goreclaw, Terror of Qal Sisma

Territorial Boar

Wild Pair

Goreclaw, Terror of Qal Sisma #1229 Legendary Creature — Bear

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/3
Types:
  • Creature
  • SubTypes:
  • Bear
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.
  • If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.
  • If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.
  • Prices

    Seller Price
    Cardmarket 18.31 EUR / 23.04 EUR
    Tcgplayer / 26.26 USD 20.1 USD
    Cardkingdom 27.99 USD
    Manapool / 22.07 USD 24.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

    Territorial Boar #175 Creature — Boar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Territorial Boar’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.
  • If the entering creature’s power changes to 3 or less after it has entered the battlefield, Territorial Boar still gets +1/+1 and gains vigilance.
  • The entering creature must have power 4 or greater as it enters the battlefield, or Territorial Boar’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Territorial Boar’s ability trigger.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.11 EUR
    Tcgplayer 0.06 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.

    Wild Pair #62419 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature that entered has left the battlefield by the time the ability resolves, use the power and toughness of that creature as it last appeared before leaving the battlefield.
  • If you cast a 2/2 Grizzly Bears, for example, you may then search for any creature with total power and toughness 4. It can be 0/4, 1/3, 2/2, or 3/1.
  • The game checks the power and toughness of the creature that just entered as it exists on the battlefield. That might mean it's impossible to get another copy of that same card. For example, a Triskelion on the battlefield is 4/4, but a Triskelion in your library is 1/1. The power and toughness might also have been affected while the triggered ability was on the stack (such as with Giant Growth, Sudden Death, or Ovinize).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, thenshuffle