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"Find me cards equivalent to: The Prismatic Piper"

Equivalent cards to The Prismatic Piper (colorless, Legendary Creature — Shapeshifter, commander color identity flexible) are rare. The closest equivalents are:
1. Faceless One — Legendary Enchantment Creature — Shapeshifter, colorless, acts as a customizable commander color.

Reason: Shares the key traits — colorless, customizable color identity for Commander, and is a Shapeshifter.

There are no other direct known equivalents to The Prismatic Piper in terms of legendary, colorless, commander identity setting.

Found Cards

2 Results

Faceless One

The Prismatic Piper

Faceless One #1 Legendary Enchantment Creature — Background

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Background
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Faceless One both has choose a Background and is itself a Background. This means that you may have two commanders if one of them is Faceless One and the other is either a Legendary Creature with the choose a background ability OR is a legendary Background enchantment. It does not allow you to have three commanders.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. Choose a Background (You can have a Background as a second commander.)

    The Prismatic Piper #1 Legendary Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.16 EUR 0.09 EUR
    Tcgplayer / 0.19 USD 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)