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"Find me cards equivalent to: There Is No Refuge"

Equivalent cards (colorless, deals damage + token creation, Scheme type):

  • There Is No Refuge
  • Perhaps You've Met My Cohort (Scheme, colorless, creates a token, but does not deal damage)
  • Your Puny Minds Cannot Fathom (Scheme, colorless, removes a permanent, which is damage-adjacent, but no token)
  • I Bask in Your Silent Awe (Scheme, colorless, creates tokens, but no damage)

Closest equivalents are above, but no exact match—most Scheme cards usually do either damage or token creation, rarely both together.

Found Cards

4 Results

I Bask in Your Silent Awe

Perhaps You've Met My Cohort

There Is No Refuge

Your Puny Minds Cannot Fathom

I Bask in Your Silent Awe #15★ Ongoing Scheme

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • If any of your opponents cast a spell during your upkeep or draw step, that player can’t cast another spell during the turn this scheme is set in motion.
  • Players can’t respond to the action of setting a scheme in motion. That means that if this scheme is turned face up, your opponents can’t cast spells before the static ability takes effect.
  • The scheme is abandoned if all your opponents refrain from casting spells during their entire turn, and during your subsequent upkeep before this scheme’s last ability resolves. They may still activate abilities and perform special actions.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD
    Tcgplayer 5.74 USD
    Cardmarket 1.06 EUR
    Manapool 3.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.

    Perhaps You've Met My Cohort #55 Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7 USD
    Manapool 1.85 USD
    Cardkingdom 2.29 USD
    Cardmarket 0.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, thenshuffleyour library.

    There Is No Refuge #17★ Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme
    Tokens:

    Rules

  • If you choose a target creature and it becomes an illegal target by the time this scheme’s triggered ability would resolve, the entire ability doesn’t resolve. You won’t create a Horror token.
  • The effects of this scheme’s triggered ability in multiples within the same turn are cumulative. It’s also cumulative with other effects that let you play additional lands, such as that of Explore.
  • This scheme’s effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands.
  • You can choose to target zero creatures. If you do, you’ll still create the Horror token.
  • Prices

    Seller Price
    Cardmarket 0.19 EUR
    Manapool 0.97 USD
    Tcgplayer 2.04 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.

    Your Puny Minds Cannot Fathom #44★ Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and later set this scheme in motion, you’ll have no maximum hand size until your next turn. However, if you set this scheme in motion and then put Null Profusion onto the battlefield that turn, your maximum hand size would be two.
  • The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped). Effectively, that means it removes your maximum hand size just during the turn in which you set it in motion.
  • What your maximum hand size is (or whether you even have one) matters only during the cleanup step during the ending phase of your turn.
  • Prices

    Seller Price
    Cardmarket 0.33 EUR
    Cardkingdom 0.59 USD
    Manapool 1.32 USD
    Tcgplayer 1.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.