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"Find me cards equivalent to: Thief of Hope"

Some equivalent cards to Thief of Hope (creature, Spirit, black, similar effects):

  • Kami of False Hope (Creature — Spirit, B, graveyard ability; not lifedrain)
  • Mothrider Shadow (Creature — Spirit, B, soulshift-like ability)
  • Myojin of Night's Reach (Creature — Spirit, B; different effect, but notable)
  • Harbinger of Night (Creature — Spirit, B; triggers at upkeep)
  • Bloodthirsty Aerialist (B, lifegain trigger but not Spirit/Arcane related)
  • Grim Guardian (B, drains life, constellation)
  • Thief of Hope (for reference)
  • Blind Creeper (B, spellcasting triggers, but loses power, not drain)

None are perfect, but Grim Guardian is very close for draining life on an event, and Kami of False Hope shares the Spirit/Graveyard theme. Thief of Hope is unique for combining both triggers.

Found Cards

7 Results

Blind Creeper

Bloodthirsty Aerialist

Grim Guardian

Harbinger of Night

Kami of False Hope

Myojin of Night's Reach

Thief of Hope

Blind Creeper #42 Creature — Zombie Beast

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This ability triggers off anyone casting a spell, including you, not just Blind Creeper’s controller or an opponent.
  • Prices

    Seller Price
    Cardmarket / 0.23 EUR 0.06 EUR
    Tcgplayer / 0.3 USD 0.05 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell, this creature gets -1/-1 until end of turn.

    Bloodthirsty Aerialist #381 Creature — Vampire Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Bloodthirsty Aerialist's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If Bloodthirsty Aerialist is dealt lethal damage at the same time that you gain life, it won't receive a counter from its ability in time to save it.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • The ability of Bloodthirsty Aerialist triggers just once for each life-gaining event, whether it's 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the ability of Bloodthirsty Aerialist triggers only once.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardmarket 0.2 EUR
    Cardkingdom 0.79 USD
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you gain life, put a +1/+1counteron this creature.

    Grim Guardian #73 Enchantment Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
  • An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.
  • When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.
  • Prices

    Seller Price
    Cardmarket / 8.39 EUR 0.54 EUR
    Cardkingdom / 10.99 USD 0.59 USD
    Tcgplayer / 5.39 USD 0.41 USD
    Manapool / 0.44 USD 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.

    Harbinger of Night #128 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 27.99 USD
    Cardmarket 19.45 EUR
    Tcgplayer 37.02 USD
    Manapool 21.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a -1/-1counteron each creature.

    Kami of False Hope #10 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.66 EUR / 4.91 EUR
    Cardkingdom 1.49 USD
    Tcgplayer 4.12 USD / 11.69 USD
    Manapool 0.68 USD / 6.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

    Myojin of Night's Reach #126 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 5/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Commander game where this card is your commander, casting it from the command zone does not count as casting it from your hand.
  • Prices

    Seller Price
    Cardkingdom / 22.99 USD 1.79 USD
    Tcgplayer / 18.07 USD 5.18 USD
    Manapool / 15.12 USD 0.46 USD
    Cardmarket 0.7 EUR / 19.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Myojin of Night's Reach enters with a divinitycounteron it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinitycounteron it. Remove a divinitycounterfrom Myojin of Night's Reach: Each opponent discards their hand.

    Thief of Hope #100 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Soulshift

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.16 USD / 0.33 USD
    Manapool / 0.2 USD 0.15 USD
    Cardmarket 0.1 EUR / 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)