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"Find me cards equivalent to: Thrill-Kill Assassin"

Equivalent cards to Thrill-Kill Assassin (Creature — Human Assassin, black, with deathtouch and/or Unleash-like mechanics):
1. Gifted Aetherborn — Black, Deathtouch, Vampire.
2. Foulmire Knight — Black, Deathtouch, Zombie Knight.
3. Marauding Blight-Priest — Black, Human Assassin, not deathtouch, but similar flavor.
4. Nightshade Assassin — Black, Human Assassin, has first strike but not deathtouch or unleash.

Note: No direct black Human Assassins with both Deathtouch and Unleash; above cards are closest in color and ability. Thrill-Kill Assassin remains unique.

Found Cards

4 Results

Gifted Aetherborn

Marauding Blight-Priest

Nightshade Assassin

Thrill-Kill Assassin

Gifted Aetherborn #13 Creature — Aetherborn Vampire

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.5 EUR
    Manapool 0.23 USD
    Cardkingdom 1.29 USD
    Tcgplayer 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch, lifelink

    Marauding Blight-Priest #439 Creature — Vampire Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Marauding Blight-Priest's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Marauding Blight-Priest's ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Marauding Blight-Priest's ability to trigger, even though it caused your team's life total to increase.
  • Marauding Blight-Priest's ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Cardmarket 0.23 EUR
    Tcgplayer 0.17 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, each opponent loses 1 life.

    Nightshade Assassin #128 Creature — Human Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • If the target creature becomes an illegal target, you don't reveal any cards.
  • You choose how many cards to reveal and which as Nightshade Assassin's triggered ability resolves. Players can't take actions between the time you reveal cards and the time the target creature gets -X/-X.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.46 USD 0.15 USD
    Tcgplayer 0.22 USD / 0.51 USD
    Cardmarket 0.07 EUR / 0.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Thrill-Kill Assassin #94 Creature — Human Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Unleash

    Rules

  • A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
  • Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
  • The unleash ability applies no matter where the creature is entering the battlefield from.
  • You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.
  • Prices

    Seller Price
    Tcgplayer / 0.24 USD 0.18 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.05 EUR / 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Unleash (You may have this creature enter with a +1/+1counteron it. It can't block as long as it has a +1/+1counteron it.)