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"Find me cards equivalent to: Timin, Youthful Geist"

Equivalent cards to Timin, Youthful Geist (blue, Legendary Spirit, similar abilities):
1. Geist of Saint Traft — Legendary Creature — Spirit, blue (WU), flying, creates an Angel token on attack.
2. Faldorn, Dread Wolf Herald — Legendary, but not blue or Spirit; doesn't match color/spirit requirement.
3. Drogskol Reaver — Spirit, flying, but not legendary, more focused on lifelink/draw.
4. Etrata, the Silencer — Legendary, blue/black, can tap out an opponent, but not a Spirit, multicolor.

Closest equivalents in blue Legendary Spirit:

  • Geist of Saint Traft (closest in color/legendary/spirit/flying)
  • Yuriko, the Tiger's Shadow (legendary, blue part, with evasion)

No exact card with all Timin, Youthful Geist attributes, but above are the closest in blue legendary Spirit and evasive/tapping or disruptive abilities.

Found Cards

6 Results

Drogskol Reaver

Etrata, the Silencer

Faldorn, Dread Wolf Herald

Geist of Saint Traft

Timin, Youthful Geist

Yuriko, the Tiger's Shadow

Drogskol Reaver #137 Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 3/5
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • Drogskol Reaver's last ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Drogskol Reaver's last ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If Drogskol Reaver deals enough first-strike damage to destroy each creature it's blocking or was blocked by, it won't deal any damage during the regular combat damage step and its last ability won't trigger a second time that combat. This is different if Drogskol Reaver is attacking and somehow gains trample.
  • If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the last ability of Drogskol Reaver triggers only once.
  • Prices

    Seller Price
    Cardkingdom / 12.99 USD 1.29 USD
    Tcgplayer 2.35 USD / 17 USD
    Cardmarket / 2.93 EUR 1.26 EUR
    Manapool / 6.46 USD 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.

    Etrata, the Silencer #170s Legendary Creature — Vampire Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Etrata's owner shuffles it into their library as the triggered ability resolves, regardless of how many cards are in exile or whether the player loses the game.
  • If Etrata leaves the battlefield while its triggered ability is on the stack, it remains in its new zone and Etrata's owner shuffles their library.
  • If Etrata's ability exiles a token creature, it won't count to determine whether three cards are exiled with hit counters.
  • If the player controls no creatures, Etrata's ability doesn't resolve. Etrata remains on the battlefield and its owner doesn't shuffle their library. The same is true if the target creature is an illegal target when Etrata's ability tries to resolve.
  • In a Commander game, if Etrata is your commander, you may put it into the command zone as its ability resolves. You'll still shuffle your library.
  • Prices

    Seller Price
    Manapool 3.25 USD
    Tcgplayer 4.87 USD
    Cardkingdom 3.49 USD
    Cardmarket 3.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Etrata can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hitcounteron that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

    Faldorn, Dread Wolf Herald #647 Legendary Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You must pay all costs and follow all normal timing rules for cards played this way. For example, you may only play a land from exile this way during your main phase while the stack is empty, and only if you haven't played a land yet this turn.
  • Prices

    Seller Price
    Manapool 3.37 USD
    Cardkingdom 3.99 USD
    Cardmarket 4.92 EUR
    Tcgplayer 3.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. , ,Discarda card: Exile the top card of your library. You may play it this turn.

    Geist of Saint Traft #62 Legendary Creature — Spirit Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Hexproof

    Rules

  • Geist of Saint Traft is banned as a commander in Duel Commander format, but it may be part of your deck.
  • Although the Angel is an attacking creature, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it enters the battlefield attacking.
  • Any effects that say that the Angel can't attack (such as that of Propaganda) affect only the declaration of attackers. They won't stop the Angel token from entering the battlefield attacking.
  • If you create more than one Angel token (most likely due to Doubling Season), both are exiled at end of combat. On the other hand, if something else becomes a copy of the Angel token, the copy isn't exiled.
  • You choose which player or planeswalker the Angel token is attacking. It doesn't have to be attacking the same player or planeswalker that Geist of Saint Traft is attacking.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

    Timin, Youthful Geist #54 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Partner

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.4 USD
    Cardmarket 0.84 EUR
    Tcgplayer 0.53 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, thenshuffle) Flying At the beginning of each combat, tap up to one target creature.

    Yuriko, the Tiger's Shadow #4 Legendary Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Activating Yuriko's commander ninjutsu ability isn't the same as casting Yuriko as a spell. You won't have to pay the commander tax to activate that ability, and activating that ability won't increase the commander tax to pay later.
  • Although the ninjutsu ability has the creature enter the battlefield attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • Commander ninjutsu is a variant of ninjutsu that can be activated from the command zone as well as from your hand. Just as with regular ninjutsu, the Ninja enters attacking the player or planeswalker that the returned creature was attacking.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Cardkingdom 47.99 USD
    Manapool 63.02 USD
    Tcgplayer 62.42 USD
    Cardmarket 18.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.