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"Find me cards equivalent to: Titan of Industry"

Equivalent cards in green with similar ETB (enter the battlefield) flexibility and powerful effects:
1. Titan of Industry (as requested)
2. End-Raze Forerunners – gives creatures vigilance, trample, +2/+2 on ETB.
3. Primeval Titan – ETB or attack: fetches two lands.
4. Terra Stomper – trample; less flexible, but big body.
5. Acidic Slime – ETB: destroys artifact, enchantment, or land.
6. Woodfall Primus – ETB: destroys noncreature permanent, persist.


Reason: All are green creatures with strong ETB effects, mostly destructive or impactful on board. None have Titan of Industry’s full choose-two modal flexibility, but several have overlap with its abilities.

Found Cards

6 Results

Acidic Slime

End-Raze Forerunners

Primeval Titan

Terra Stomper

Titan of Industry

Woodfall Primus

Acidic Slime #48 Creature — Ooze

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.34 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.11 EUR / 0.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch (Any amount of damage this deals to a creature is enough todestroyit.) When this creature enters,destroytarget artifact, enchantment, or land.

    End-Raze Forerunners #214 Creature — Boar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample Vigilance

    Rules

  • The triggered ability of End-Raze Forerunners affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+2 or gain vigilance or trample.
  • Prices

    Seller Price
    Manapool 0.31 USD
    Tcgplayer 0.87 USD
    Cardkingdom 1.29 USD
    Cardmarket 0.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

    Primeval Titan #365 Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Trample

    Rules

  • You may find any land cards, not just basic land cards.
  • Prices

    Seller Price
    Cardkingdom / 99.99 USD 6.99 USD
    Manapool / 80.16 USD 6.25 USD
    Tcgplayer / 82.12 USD 7.54 USD
    Cardmarket / 83.03 EUR 6.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, thenshuffle

    Terra Stomper #288 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Terra Stomper can be targeted by spells that try to counter it (such as Cancel). Those spells will resolve, but the part of their effect that would counter Terra Stomper won’t do anything. Any other effects those spells have will work as normal.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.18 EUR
    Tcgplayer 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

    Titan of Industry #117 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Reach Trample

    Rules

  • Only the first and second modes of Titan of Industry's triggered ability have a target. If one of those modes is chosen with either the third or fourth mode and the only target is an illegal target when the ability would resolve, the ability does not resolve and the other chosen mode has no effect.
  • Prices

    Seller Price
    Cardmarket 0.71 EUR
    Cardkingdom 0.99 USD
    Tcgplayer 0.39 USD
    Manapool 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, trample When this creature enters, choose two — •Destroytarget artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shieldcounteron a creature you control.

    Woodfall Primus #135 Creature — Treefolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist Trample

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Manapool 0.97 USD / 22.15 USD
    Cardmarket / 18.58 EUR 0.94 EUR
    Cardkingdom / 34.99 USD 1.29 USD
    Tcgplayer / 30 USD 1.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters,destroytarget noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)