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"Find me cards equivalent to: Tolarian Contempt"

Equivalent cards to Tolarian Contempt (blue enchantments that remove or bounce opponents’ creatures, often with delayed or selective timing):
1. Talent of the Telepath (U) — Not an enchantment, but blue spells often steal or bounce things.
2. Sleep (U) — Taps all opponent creatures, delays action.
3. Perplexing Test (U) — Returns creatures to owners’ hands.
4. Consuming Tide (U) — Each player chooses a nonland permanent, rest bounce.
5. Evacuation (U) — Returns all creatures to their owners' hands.
6. Dissipation Field (U) — Enchantment, creatures that deal damage to you get bounced.
7. Vanishing (U) — Enchantment, exiles creatures temporarily.

None are exact, but Dissipation Field and Perplexing Test are most functionally similar. No exact blue enchantment matches all the unique features of Tolarian Contempt.

Found Cards

8 Results

Consuming Tide

Dissipation Field

Evacuation

Perplexing Test

Sleep

Talent of the Telepath

Tolarian Contempt

Vanishing

Consuming Tide #53s Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Starting with the player whose turn it is, each player chooses a nonland permanent they control. Players get to know what permanents have been chose by players that chose before them as they make their choice. Then all nonland permanents that weren't chosen by any player are returned to their owners' hands at the same time.
  • Prices

    Seller Price
    Cardmarket 0.98 EUR
    Manapool 1.28 USD
    Tcgplayer 1.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

    Dissipation Field #32 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability triggers whenever you're dealt any damage (not just combat damage) by any permanent (not just creatures). This includes permanents you control.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Tcgplayer 4.57 USD / 12.19 USD
    Cardmarket / 5.43 EUR 2.35 EUR
    Manapool 3.48 USD / 9.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a permanent deals damage to you, return it to its owner's hand.

    Evacuation #30 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.42 USD
    Cardkingdom 0.79 USD
    Manapool 0.58 USD
    Cardmarket 1.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all creatures to their owners' hands.

    Perplexing Test #197 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A token that is returned to its owner's hand ceases to exist as a state-based action the next time a player would receive priority.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR
    Tcgplayer 0.31 USD
    Cardkingdom 0.59 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.

    Sleep #106 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second part of Sleep’s ability affects all creatures the targeted player controls as Sleep resolves, not only the ones that Sleep actually caused to become tapped.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

    Talent of the Telepath #78 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
  • If the card has {X} in its mana cost, you must choose 0 as its value.
  • If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.
  • If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
  • If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • The cards will be put into their owner’s graveyard after they resolve, not yours.
  • You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 2.99 USD
    Cardmarket / 1.57 EUR 0.51 EUR
    Tcgplayer / 2.05 USD 0.71 USD
    Manapool / 1.47 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

    Tolarian Contempt #58 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each affected creature's owner chooses whether to put it on the top or bottom of their library.
  • Every player gets to know whether a card is going to the top or bottom of any library.
  • However, if a player ends up putting multiple cards on top of their library or on the bottom of their library, either because a creature they owned but didn't control was rejected along with one they controlled or a rejected creature they owned was comprised of multiple cards (e.g. a mutated or melded permanent), other players don't get to know the relative order of those cards.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.05 EUR / 0.13 EUR
    Tcgplayer 0.2 USD / 0.3 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, put a rejectioncounteron each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejectioncounteron it. That creature's owner puts it on their choice of the top or bottom of their library.

    Vanishing #48 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Manapool 0.2 USD
    Cardmarket 0.44 EUR
    Tcgplayer 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature : Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)