🤖 ManaHive AI
"Find me cards equivalent to: Tooth, Claw, and Tail"
Equivalent cards to Tooth, Claw, and Tail (colorless, Scheme, destroys nonland permanents):
1. Tooth, Claw, and Tail – Destroys up to three nonland permanents.
2. All in Good Time (Scheme) – Can set up combos but not direct removal.
3. Your Puny Minds Cannot Fathom (Scheme) – Exiles nonland permanents at random.
4. The Very Soil Shall Shake (Scheme) – Destroys all lands, not nonland.
Closest functional equivalent: Tooth, Claw, and Tail is unique among Schemes for targeted nonland permanent destruction, but Your Puny Minds Cannot Fathom has a similar colorless, wide-board destructive effect. Most other Schemes focus on different effects.
Found Cards
4 Results
All in Good Time
The Very Soil Shall Shake
Tooth, Claw, and Tail
Your Puny Minds Cannot Fathom
All in Good Time #1★ Scheme
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| Converted Cost: | 0 |
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Rules
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When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.The Very Soil Shall Shake #41★ Ongoing Scheme
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Rules
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(An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme.Tooth, Claw, and Tail #40★ Scheme
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| Rarity: | Common |
| Converted Cost: | 0 |
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When you set this scheme in motion,destroyup to three target nonland permanents.Your Puny Minds Cannot Fathom #44★ Scheme
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| Rarity: | Common |
| Converted Cost: | 0 |
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| Layout: | Scheme |