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"Find me cards equivalent to: Topiary Lecturer"

Equivalent cards to Topiary Lecturer (Creature — Elf Druid, green, ramp effect) are:
1. Llanowar Tribe — {T}: Add {G}{G}{G}.
2. Bloom Tender — {T}: Add one mana of each color among permanents you control.
3. Incubation Druid — {T}: Add one mana of any type a land you control could produce. If it has a +1/+1 counter, add three instead.
4. Marwyn, the Nurturer — {T}: Add an amount of {G} equal to Marwyn’s power.

All are green Elf Druids that ramp based on stats or board state and share some aspect of the “add mana equal to power” function. Topiary Lecturer is included for comparison.

Found Cards

5 Results

Bloom Tender

Incubation Druid

Llanowar Tribe

Marwyn, the Nurturer

Topiary Lecturer

Bloom Tender #166p Creature — Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Bloom Tender can't produce colorless mana, even if you control a colorless permanent.
  • Bloom Tender won't produce more than one mana of any particular color. At most, it will produce {W}{U}{B}{R}{G}.
  • For each color (white, blue, black, red, and green), check to see if you control a permanent of that color. You can count the same permanent for multiple colors. For example, if you control a green enchantment and a white-black creature, Bloom Tender's ability produces {W}{B}{G}.
  • Lands are normally colorless permanents, even if they tap for mana of a certain color.
  • The colors are white, blue, black, red, and green. Colorless is not a color.
  • Prices

    Seller Price
    Tcgplayer / 14.8 USD 12.96 USD
    Cardkingdom 17.99 USD / 22.99 USD
    Manapool 14.18 USD / 18.5 USD
    Cardmarket 11.64 EUR / 11.76 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vivid — : For each color among permanents you control, add one mana of that color.

    Incubation Druid #302 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
  • Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says "{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
  • Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
  • The types of mana are white, blue, black, red, green, and colorless.
  • Prices

    Seller Price
    Cardmarket 1.66 EUR
    Manapool 1.82 USD
    Tcgplayer 2.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any type that a land you control could produce. If this creature has a +1/+1counteron it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

    Llanowar Tribe #66 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.73 USD
    Cardkingdom 2.29 USD
    Cardmarket 0.55 EUR / 0.2 EUR
    Tcgplayer 1.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add .

    Marwyn, the Nurturer #172s Legendary Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Marwyn's activated ability is a mana ability. It doesn't use the stack and can't be responded to.
  • Prices

    Seller Price
    Cardmarket 5.52 EUR
    Cardkingdom 11.99 USD
    Tcgplayer 9.41 USD
    Manapool 8.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another Elf you control enters, put a +1/+1counteron Marwyn. : Add an amount of equal to Marwyn's power.

    Topiary Lecturer #165 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Increment

    Rules

  • An increment ability will only trigger if the permanent it's on is a creature. Similarly, if the permanent is no longer a creature when its increment ability resolves, the ability won't do anything.
  • If increment triggers, the comparison will happen again when the ability tries to resolve. If the amount of mana spent to cast that spell isn't greater than either of that creature's stats anymore, the ability will do nothing.
  • The increment ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
  • When comparing the mana spent to the creature's stats as the increment ability resolves, it's possible that the stat that is less than the mana spent changes from power to toughness or vice versa. For example, say you control a 1/3 creature with increment and you pay two mana to cast a spell. Since the amount of mana you spent is greater than the creature's power, increment will trigger. While the increment ability is on the stack, an effect gives the creature with increment +2/-2, making it a 3/1. When the increment ability resolves, the creature will still get a +1/+1 counter since the amount of mana you spent is greater than that creature's toughness.
  • Whenever you cast a spell, check the amount of mana you spent to cast it against the power and toughness of the creature with increment. If the amount of mana you spent isn't greater than either of that creature's stats, increment won't trigger at all.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.32 EUR 0.2 EUR
    Tcgplayer / 0.38 USD 0.29 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1counteron this creature.) : Add an amount of equal to this creature's power.