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"Find me cards equivalent to: Triskaidekaphobia"

Equivalent cards (same type: Enchantment, color: Black, and similar alternate win/lose condition text):

  • Triskaidekaphobia
  • Lich's Mastery: Lose the game when it leaves the battlefield.
  • Lich's Tomb: You can't lose the game for having 0 or less life.
  • Demonic Pact: Lose the game if you can't pick another mode.


Reason: Black enchantments that interact with losing (or not losing) the game in unusual ways, not exactly 13 life, but very similar in style.

Found Cards

4 Results

Demonic Pact

Lich's Mastery

Lich's Tomb

Triskaidekaphobia

Demonic Pact #92 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the ability doesn't resolve (either for having its target become illegal or because a spell or ability counters it), the mode chosen for that instance of the ability still counts as being chosen.
  • In some very unusual situations, you may not be able to choose a mode, either because all modes have previously been chosen or the only remaining modes require targets and there are no legal targets available. In this case, the ability is simply removed from the stack with no effect.
  • It doesn't matter who has chosen any particular mode. For example, say you control Demonic Pact and have chosen the first two modes. If an opponent gains control of Demonic Pact, that player can choose only the third or fourth mode.
  • The phrase "that hasn't been chosen" refers only to that specific Demonic Pact. If you control one and cast another one, you can choose any mode for the second one the first time its ability triggers.
  • Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?
  • You choose the mode as the triggered ability goes on the stack. You can choose a mode that requires targets only if there are legal targets available.
  • Prices

    Seller Price
    Tcgplayer / 10.27 USD 0.59 USD
    Cardkingdom / 7.99 USD 1.79 USD
    Manapool / 5.6 USD 0.45 USD
    Cardmarket 1.74 EUR / 6.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, choose one that hasn't been chosen — • This enchantment deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.

    Lich's Mastery #98s Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • If you run out of other permanents, cards in hand, and cards in graveyard, you’ll have to exile Lich’s Mastery itself and lose the game.
  • If you’re dealt more damage than you have cards to exile, you’ll just exile everything you can.
  • While you can’t lose the game, your opponents can still win the game if an effect says so.
  • While you control Lich’s Mastery, your life total still changes. Lich’s Mastery’s effects don’t replace the life gain or life loss.
  • You don’t have to exile all the cards from one place. For example, if a source deals 5 damage to you, you may exile one permanent, two cards from hand, and two cards from your graveyard.
  • Prices

    Seller Price
    Cardmarket 1.98 EUR
    Cardkingdom 6.99 USD
    Tcgplayer 4.28 USD
    Manapool 3.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

    Lich's Tomb #128 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3 USD / 9.23 USD
    Cardmarket 0.41 EUR / 2.23 EUR
    Cardkingdom 1.79 USD
    Manapool / 4.55 USD 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You don't lose the game for having 0 or less life. Whenever you lose life,sacrificea permanent for each 1 life you lost. (Damage causes loss of life.)

    Triskaidekaphobia #137 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If each player has 13 life as Triskaidekaphobia’s ability resolves, the game ends in a draw.
  • If you choose Triskaidekaphobia’s second mode and begin to resolve it while an opponent’s life total is 13 and your life total is 1, that opponent will lose the game before you lose 1 life.
  • In a Two-Headed Giant game, each team with 13 life loses the game, then each player on each team gains or loses 1 life, causing the team’s life total to go up or down by 2.
  • You choose one of the modes even if no player will lose the game. Players will still gain or lose life as appropriate.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.