cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Trollhide"

Cards equivalent to Trollhide (type: Enchantment — Aura, color: Green, grants +2/+2 and regeneration):

  • Aspect of Mongoose — Grants shroud and regeneration for {G}; weaker bonus, but similar regen effect.
  • Alpha Authority — Grants hexproof and cannot be blocked by more than one creature; lacks stat boost but provides protection.
  • Alpha Status — Grants +2/+2 per other creature sharing its type; doesn't grant regeneration, but offers a large stat boost in tribal decks.
  • Snake Umbra — Grants +1/+1, totem armor (protection), and draws a card when the creature deals damage.
  • Freed from the Real — Grants tap/untap abilities, not regeneration, but is similar aura utility.


Reason: True equivalents to the regeneration effect are rare in mono-green auras; Aspect of Mongoose is the closest for regeneration, but none combine both stats and regeneration identically to Trollhide.

Found Cards

6 Results

Alpha Authority

Alpha Status

Aspect of Mongoose

Freed from the Real

Snake Umbra

Trollhide

Alpha Authority #114 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 9.16 USD 0.83 USD
    Tcgplayer / 8.69 USD 2.54 USD
    Cardmarket 2.61 EUR / 8.79 EUR
    Cardkingdom / 9.99 USD 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

    Alpha Status #110 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Alpha Status counts each creature once if that creature shares at least one creature type with the enchanted creature.
  • Prices

    Seller Price
    Tcgplayer / 29.98 USD 5.28 USD
    Manapool / 13.26 USD 2.34 USD
    Cardkingdom / 32.99 USD 3.99 USD
    Cardmarket 1.3 EUR / 6.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

    Aspect of Mongoose #191 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 5.99 USD
    Tcgplayer 4.18 USD / 7.08 USD
    Cardmarket 0.96 EUR / 2.78 EUR
    Manapool / 3.79 USD 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

    Freed from the Real #38 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Only the player who controls Freed from the Real can activate its abilities. This might not be the controller of the enchanted creature.
  • Prices

    Seller Price
    Manapool / 20.9 USD 6.77 USD
    Cardmarket 4.12 EUR / 15.46 EUR
    Tcgplayer 8.89 USD / 30.17 USD
    Cardkingdom 10.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature : Tap enchanted creature. : Untap enchanted creature.

    Snake Umbra #207 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Snake Umbra grants the triggered ability to the creature. It triggers whenever the enchanted creature deals damage to an opponent of its controller (who is not necessarily an opponent of the Aura's controller). In other words, if your Snake Umbra winds up enchanting your opponent's creature, that opponent will draw a card whenever that creature damages you.
  • The ability triggers when the enchanted creature deals any damage, not just combat damage.
  • If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
  • If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
  • If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
  • If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
  • If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
  • Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
  • Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
  • Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
  • Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
  • Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Tcgplayer 0.9 USD
    Cardmarket / 4.31 EUR 0.55 EUR
    Manapool 0.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it anddestroythis Aura.)

    Trollhide #197 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Heal Regenerate

    Rules

  • Activating the ability granted to the enchanted creature causes a “regeneration shield” to be created for it. The next time that creature would be destroyed that turn, the regeneration shield is used up instead. This works only if the creature is dealt lethal damage, dealt damage from a source with deathtouch, or affected by a spell or ability that says to “destroy” it. Other effects that cause the creature to be put into the graveyard (such as reducing its toughness to 0 or sacrificing it) don’t destroy it, so regeneration won’t save it. If it hasn’t been used, the regeneration shield goes away as the turn ends.
  • If the enchanted creature is dealt lethal damage and is dealt damage by a source with deathtouch during the same combat damage step, a single regeneration shield will save it.
  • To work, the regeneration shield must be created before the enchanted creature is destroyed. This usually means activating its ability during the declare blockers step, or in response to a spell or ability that would destroy it.
  • Trollhide needs to be attached to the creature as the ability that creates the regeneration shield is activated, but after that, the regeneration shield will be created and remain in effect even if Trollhide is no longer attached to the creature.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.25 USD
    Cardmarket 0.02 EUR / 0.15 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)