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"Find me cards equivalent to: Trouble in Pairs"

Equivalent cards to Trouble in Pairs (White enchantments that prevent extra turns or trigger on opponents' actions):
1. Rule of Law — Limits players to one spell each turn. (Similar text restriction)
2. Archon of Emeria — Players can't cast more than one spell each turn.
3. Spirit of the Labyrinth — Each player can't draw more than one card each turn.

None match all effects exactly, but these are the closest in white. Trouble in Pairs is unique in preventing extra turns and rewarding you for opponents' actions.

Found Cards

4 Results

Archon of Emeria

Rule of Law

Spirit of the Labyrinth

Trouble in Pairs

Archon of Emeria #83826 Creature — Archon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Archon of Emeria looks at the entire turn to see if a player has cast a spell, even if Archon of Emeria wasn't on the battlefield when that spell was cast. Notably, you can't cast Archon of Emeria and then cast another spell during the same turn.
  • If an effect says that a land enters tapped unless a condition is met or a cost is paid, that land enters tapped even if that condition is met or that cost is paid if it's affected by Archon of Emeria's second ability.
  • If you cast a spell that was countered, you can't cast another spell during the same turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.

    Rule of Law #2478 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a spell that was countered, you can’t cast another spell during the same turn.
  • Rule of Law looks at the entire turn to see if a player has cast a spell, even if Rule of Law wasn’t on the battlefield when that spell was cast. Notably, you can’t cast Rule of Law and then cast another spell during the same turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player can't cast more than one spell each turn.

    Spirit of the Labyrinth #27 Enchantment Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a replacement effect would try to replace a card that you can't draw, that effect can't apply.
  • If you draw a card, and then Spirit of the Labyrinth enters the battlefield, you won't be able to draw more cards that turn.
  • If you haven't drawn any cards in a turn, and a spell or ability would cause you to draw multiple cards, you'll just draw one card.
  • You can draw a maximum of one card on each player's turn. Subsequent card draws are ignored.
  • Prices

    Seller Price
    Manapool / 3.25 USD 0.26 USD
    Cardmarket / 5.08 EUR 0.94 EUR
    Cardkingdom / 7.99 USD 0.79 USD
    Tcgplayer / 5.21 USD 0.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player can't draw more than one card each turn.

    Trouble in Pairs #3 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
  • Extra turns can still be created while Trouble in Pairs is on the battlefield. They're not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected.
  • If an opponent attacks you with two or more creatures more than once in a turn (probably because they've generated extra combat phases), Trouble in Pairs's last ability will trigger each time that happens.
  • Trouble in Pairs counts spells that were cast even if they didn't resolve. This means it still counts spells that were countered.
  • Trouble in Pairs doesn't have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it's already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger.
  • Trouble in Pairs's last ability can trigger multiple times per opponent per turn. For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs's last ability will trigger once when each of those events occurs, for a total of three times.
  • Prices

    Seller Price
    Cardkingdom 19.99 USD / 22.99 USD
    Cardmarket 13.3 EUR / 15.99 EUR
    Manapool / 20.84 USD 16.14 USD
    Tcgplayer 15.74 USD / 21.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.