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"Find me cards equivalent to: Twinferno"

Equivalent cards to Twinferno (Instant, Red, similar effects):
1. Reverberate — Instant, R R, copies target instant or sorcery.
2. Increasing Vengeance — Instant, R R, copy target instant or sorcery you control.
3. Fists of Flame — Instant, 1R, target creature gains trample, double strike, and draws a card (double strike similar effect).
4. Temur Battle Rage — Instant, 1R, target creature gains double strike (and trample) until end of turn.
5. Dual Strike — Instant, RR, copies next instant or sorcery spell with foretell.
6. Fork — Instant, RR, copies target instant or sorcery spell.


Reason: All are red instants that either copy spells or grant double strike, like Twinferno.

Found Cards

7 Results

Dual Strike

Fists of Flame

Fork

Increasing Vengeance

Reverberate

Temur Battle Rage

Twinferno

Dual Strike #132 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Foretell

    Rules

  • A copy is created even if the spell you cast has been countered or otherwise left the stack by the time the copy ability resolves. The copy will resolve before the original spell.
  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
  • Dual Strike will copy any instant or sorcery spell with mana value 4 or less, not just one that requires targets.
  • If a spell has {X} in its mana cost, use the value of X to determine whether its mana value is 4 or less. If the spell is copied, the copy will have the same value of X.
  • If the spell has damage divided as it was cast, the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
  • If the spell that's copied is modal (that is, it has a bulleted list of modes), the copy will have the same mode or modes. You can't choose different ones.
  • If you copy a spell with targets, the copy will have the same targets unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for any of the targets, you can't choose a new legal target, that target remains unchanged (even if the current target is illegal).
  • If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR / 0.37 EUR
    Cardkingdom 0.69 USD
    Manapool / 0.22 USD 0.15 USD
    Tcgplayer 0.2 USD / 0.83 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Fists of Flame #MH1-123 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Fists of Flame's effect doesn't count them.
  • If the target creature is an illegal target by the time Fists of Flame tries to resolve, the spell doesn't resolve. You won't draw a card.
  • The bonus that the target creature receives is locked in as Fists of Flame resolves, counting the card drawn during its first effect. The creature won't get an additional +1/+0 if you draw another card later in the turn.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.14 EUR
    Cardkingdom 0.39 USD
    Tcgplayer 0.41 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

    Fork #153 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For spells that can have a variable number of targets, the controller of the copy must use the same number of targets the original spell did.
  • Fork does not let you make non-targeting choices about the spell.
  • Fork will not copy changes made by modifying effects to the spell prior to the use of Fork, such as text-changing effects.
  • Forking a spell with an X in the cost requires you to use the same X value.
  • If mana or other costs need to be spent at resolution of the spell, the player of Fork would still be responsible for paying that cost.
  • If the spell being copied targets a spell on the stack, it is possible to target Fork itself since Fork is still on the stack when you pick the target(s) for the copy. Note that the copy's target will be illegal when it resolves.
  • If you copy a spell for which Buyback has been paid, you get nothing back since the copied spell does not have a card to give you.
  • It does copy the mana symbols in the mana cost for the card it is copying, but it uses its own color definition and not the one from those mana symbols. This is so it maintains its color just like the text says.
  • The Fork card goes to the graveyard when it resolves and leaves the copy on the stack. There is no card representing the copy on the stack.
  • The copy that is placed on the stack is not considered to have been "cast".
  • When a spell with additional costs is copied, you don't have to pay those costs again.
  • You need not (and may not) pay any additional mana or other costs (like sacrifices) to use the spell which is Forked. You get control over a complete copy but can change nothing except the targets.
  • If you Fork a Spliced spell, the spliced text is added during the announcement of the original spell, and therefore is fully copied by Fork.
  • The copy will have the same mana cost as the original spell, but will be red rather than whatever color that mana cost would have made it.
  • If the targeted spell was kicked, then the copy will be kicked as well. If the targeted spell was not kicked, then the copy will not be kicked.
  • Prices

    Seller Price
    Cardmarket 80.84 EUR
    Manapool 62.5 USD
    Tcgplayer 110 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

    Increasing Vengeance #40 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • Each of the copies will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). If there are two copies, you may change the targets of each of them to different legal targets.
  • If the spell Increasing Vengeance copies has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
  • If the spell Increasing Vengeance copies is modal (that is, it says “Choose one —” or the like), the copies will have the same mode(s). You can't choose different ones.
  • Increasing Vengeance can target (and copy) any instant or sorcery spell you control, not just one with targets.
  • When Increasing Vengeance resolves, it creates one or two copies of a spell. You control each of the copies. Those copies are created on the stack, so they're not “cast.” Abilities that trigger when a player casts a spell won't trigger. The copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.
  • You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copies too. For example, if you sacrifice a 3/3 creature to cast Fling and then copy it with Increasing Vengeance, the copies of Fling will also deal 3 damage to its target.
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price
    Cardkingdom 3.99 USD 6.99 USD 10.99 USD
    Tcgplayer 6.57 USD 9.5 USD 4.73 USD
    Cardmarket 2.13 EUR
    Manapool 3.03 USD 5.73 USD 5.73 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Reverberate #20 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the copy says that it affects "you," it affects the controller of the copy, not the controller of the original spell. Similarly, if the copy says that it affects an "opponent," it affects an opponent of the copy's controller, not an opponent of the original spell's controller.
  • If the spell Reverberate copies has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
  • If the spell Reverberate copies is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
  • Reverberate can target (and copy) any instant or sorcery spell, not just one with targets. It doesn't matter who controls it.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • When Reverberate resolves, it creates a copy of a spell. You control the copy. That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if a player sacrifices a 3/3 creature to cast Fling, and you copy it with Reverberate, the copy of Fling will also deal 3 damage to its target.
  • Prices

    Seller Price
    Tcgplayer 4.39 USD
    Manapool 2.8 USD
    Cardmarket 2.45 EUR
    Cardkingdom 6.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target instant or sorcery spell. You may choose new targets for the copy.

    Temur Battle Rage #351 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Temur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn.
  • If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player, planeswalker, or battle that creature's attacking.
  • Prices

    Seller Price
    Tcgplayer 1.71 USD / 19.86 USD
    Cardkingdom 1.29 USD / 14.99 USD
    Cardmarket 0.86 EUR / 7.86 EUR
    Manapool 0.72 USD / 15.16 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

    Twinferno #DMU-149 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the spell that's copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Twinferno's delayed triggered ability will have the same mode or modes. You can't choose different ones.
  • The copies that Twinferno's ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • You can't choose to pay any additional costs for the copy created by Twinferno's delayed triggered ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.23 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)