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"Find me cards equivalent to: Unstable Experiment"

Similar cards to Unstable Experiment (Instant, Blue, draws cards, may affect creatures, potentially grants +1/+1):
1. Consider — Instant, U: Look at the top card of your library, you may put it into your graveyard. Draw a card. (Draws and fuels graveyard, no +1/+1 interaction)
2. Opt — Instant, U: Scry 1, then draw a card. (Very similar draw at instant speed)
3. Of One Mind — Sorcery, 2U: Costs less if you control a Human and a non-Human, draw two cards. (Not instant and not quite same effect, but another blue draw option)
4. Charter Course — Sorcery, 1U: Draw two cards, then discard a card unless you attacked. (Draw-discard similar to connive, but not instant or with +1/+1)

Unstable Experiment is unique for being instant-speed draw with the connive mechanic; no exact equivalents, but these are some closest alternatives in mono-blue.

Found Cards

4 Results

Consider

Of One Mind

Opt

Unstable Experiment

Consider #157 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Surveil

    Rules

  • You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
  • Prices

    Seller Price
    Cardmarket / 0.89 EUR 0.52 EUR
    Tcgplayer / 1.53 USD 0.32 USD
    Cardkingdom 0.99 USD / 0.99 USD
    Manapool / 0.26 USD 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

    Of One Mind #60 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Of One Mind is unaffected if you no longer control a Human and non-Human creature after you've cast it.
  • Once you announce that you're casting Of One Mind, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a Human and a non-Human creature.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Of One Mind). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 3.49 USD
    Manapool 0.15 USD / 0.95 USD
    Cardmarket 0.7 EUR / 2.48 EUR
    Tcgplayer 0.4 USD / 2.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast if you control a Human creature and a non-Human creature. Draw two cards.

    Opt #2068 Instant

    Variations: v1 v2

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 6.71 USD / 10.58 USD
    Cardkingdom 9.49 USD / 9.49 USD
    Tcgplayer 6.36 USD / 8.66 USD
    Cardmarket 5.33 EUR / 5.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

    Unstable Experiment #789 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive

    Rules

  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.25 USD 0.25 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.08 EUR / 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws a card, then up to one target creature you control connives. (Draw a card, thendiscarda card. If you discarded a nonland card, put a +1/+1counteron that creature.)