cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Vault 21: House Gambit"

Equivalent cards in red (R) with similar effects or Saga structure to Vault 21: House Gambit:
1. The Elder Dragon War

Reason: Red Saga, first two chapters let you discard and draw, last chapter has a board impact.
2. Fable of the Mirror-Breaker

Reason: Red Saga, chapter II lets you discard and draw, supports Treasure token synergy.
3. Seize the Spotlight

Reason: Lets you discard and draw, and creates Treasure tokens.

All are red, include looting (discard/draw), and/or create Treasures or similar value. Vault 21: House Gambit is the searched card.

Found Cards

3 Results

Seize the Spotlight

The Elder Dragon War

Vault 21: House Gambit

Seize the Spotlight #7044 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 43.59 EUR
    Cardkingdom 57.99 USD
    Manapool 43.99 USD
    Tcgplayer 42.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

    The Elder Dragon War #121p Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Read Ahead

    Rules

  • As a Saga with read ahead enters the battlefield, its controller chooses a number from one to that Saga's greatest chapter number. The Saga enters the battlefield with the chosen number of lore counters. Neither choosing the number nor putting the counters on the Saga use the stack, and neither can be responded to.
  • In a Two-Headed Giant game, the first chapter ability deals to damage to each player on the opposing team, reducing that team's life total by 4.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 0.69 USD
    Manapool 0.59 USD / 2.52 USD
    Tcgplayer 0.67 USD / 1.39 USD
    Cardmarket 0.44 EUR / 1.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger.Sacrificeafter III.) I — This Saga deals 2 damage to each creature and each opponent. II —Discardany number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.

    Vault 21: House Gambit #69 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If a card in your hand has {X} in its mana cost, X is 0.
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 0.49 USD
    Manapool / 0.78 USD 0.15 USD
    Tcgplayer 0.3 USD / 0.55 USD
    Cardmarket 0.27 EUR / 0.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I, II —Discarda card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.