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"Find me cards equivalent to: Wail of the Forgotten"

Equivalent cards to Wail of the Forgotten (Sorcery, Blue/Black, multi-mode, graveyard interaction) include:
1. Far // Away — Offers bounce and forced sacrifice, blue/black modes.
2. Consult the Necrosages — Choose draw or discard, blue/black.
3. Soul Manipulation — Choose counter or creature return, blue/black, instant.
4. Lim-Dûl's Vault — Blue/black graveyard and topdeck manipulation (different structure but similar grindy value).
5. Inform // Informant — Black/blue, modal spell with discard and surveil.

These all share multicolor, flexibility, and graveyard/card advantage or disruption, like Wail of the Forgotten.

Found Cards

5 Results

Consult the Necrosages

Far

Lim-Dûl's Vault

Soul Manipulation

Wail of the Forgotten

Consult the Necrosages #199 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.42 USD
    Manapool 0.15 USD / 0.31 USD
    Cardmarket / 0.46 EUR 0.15 EUR
    Cardkingdom / 0.79 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target player draws two cards. • Target player discards two cards.

    Far (Far // Away) #127 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:
    Saltiness:

    Abilities/Keywords

    Fuse

    Rules

  • Away targets only a player. It doesn't target any creatures. The target player chooses which creature to sacrifice as the spell resolves.
  • If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
  • If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
  • If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
  • On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
  • Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
  • Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
  • To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
  • When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
  • When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
  • You can choose the same object as the target of each half of a fused split spell, if appropriate.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.35 USD
    Cardkingdom / 0.99 USD 0.35 USD
    Cardmarket 0.24 EUR / 0.65 EUR
    Manapool / 0.32 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.)

    Away (Far // Away) #127 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:
    Saltiness:

    Abilities/Keywords

    Fuse

    Rules

  • Away targets only a player. It doesn't target any creatures. The target player chooses which creature to sacrifice as the spell resolves.
  • If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
  • If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
  • If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
  • On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
  • Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
  • Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
  • To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
  • When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
  • When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
  • You can choose the same object as the target of each half of a fused split spell, if appropriate.
  • Prices

    Seller Price
    Cardmarket / 0.65 EUR 0.24 EUR
    Tcgplayer 0.16 USD / 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player sacrifices a creature of their choice. Fuse (You may cast one or both halves of this card from your hand.)

    Lim-Dûl's Vault #197 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have five or fewer cards in your library, you can pay 1 life as many times as you like, but you'll keep seeing the same cards.
  • If you pay no life, you shuffle the rest of your library and then put the top five cards back on top in any order.
  • In other words: — Step 1: Look at the top five cards of your library. — Step 2: If you like them, proceed to step 3a. If you don't like them, proceed to step 3b. — Step 3a: Shuffle the rest of your library, then put those five cards back on top of your library in the order you want. The spell has finished resolving. — Step 3b: Put those five cards on the bottom of your library in the order you want. Pay 1 life. Return to step 1.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Manapool 4.79 USD
    Cardmarket 3.47 EUR / 3.07 EUR
    Tcgplayer 6.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Thenshuffleand put the last cards you looked at this way on top in any order.

    Soul Manipulation #185 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose both modes, you choose their targets at the same time. You can’t counter your own creature spell and then return that card from your graveyard to your hand.
  • You may choose just the first mode (targeting a creature spell), just the second mode (targeting a creature card in your graveyard), or both modes (targeting a creature spell and a creature card in your graveyard). You can’t choose a mode unless there’s a legal target for it.
  • Prices

    Seller Price
    Cardmarket 0.02 EUR / 0.62 EUR
    Manapool / 0.35 USD 0.15 USD
    Cardkingdom 0.35 USD / 1.49 USD
    Tcgplayer 0.22 USD / 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or both — •Countertarget creature spell. • Return target creature card from your graveyard to your hand.

    Wail of the Forgotten #244 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard.
  • If all targets for the chosen modes become illegal before Wail of the Forgotten resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.19 USD / 0.29 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket / 0.29 EUR 0.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.