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"Find me cards equivalent to: Wakeroot Elemental"

Equivalent cards to Wakeroot Elemental (Creature — Elemental, Green, animates lands):
1. Awakener Druid – ETB, turns land into 4/5 Elemental as long as you control Druid.
2. Lifeblood Hydra – Not exactly untap/animate, but big green elemental with ramp/synergy.
3. Rubblehulk – Green Elemental, cares about lands.
4. Scute Swarm – Makes land tokens, synergy but not exactly animate.
5. Sylvan Advocate – While not an Elemental, it animates lands when you meet conditions.

Closest is Awakener Druid for animating lands as creatures. Not many Elementals directly untap/animate lands repeatedly like Wakeroot Elemental.

Found Cards

6 Results

Awakener Druid

Lifeblood Hydra

Rubblehulk

Scute Swarm

Sylvan Advocate

Wakeroot Elemental

Awakener Druid #379 Creature — Human Druid

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Awakener Druid's ability affects a land with the land type Forest, not necessarily a land with the name Forest.
  • Awakener Druid's ability is mandatory. When it enters, you must target a Forest (if there is one), even if you don't control that Forest.
  • If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can't be dealt damage.
  • If Awakener Druid leaves the battlefield before its "enters" ability resolves, nothing happens to the targeted Forest when that ability resolves. It won't become a creature.
  • If the targeted Forest entered this turn, it will be affected by "summoning sickness" once it becomes a Treefolk. You won't be able to attack with it or use its activated abilities that have {T} in the cost (including its mana ability).
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.28 USD
    Cardmarket 0.12 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.

    Lifeblood Hydra #274 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Use Lifeblood Hydra's power when it died (including any +1/+1 counters it had) to determine how much life to gain and how many cards to draw.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardkingdom 0.59 USD
    Manapool 0.15 USD
    Cardmarket 0.29 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.

    Rubblehulk #191★ Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If you activate Rubblehulk's bloodrush ability, the value of X is the number of lands you control when that ability resolves.
  • The ability that defines Rubblehulk's power and toughness works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.4 EUR
    Manapool 0.2 USD
    Tcgplayer 0.32 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — ,Discardthis card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

    Scute Swarm #84 Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield.
  • The token copy will have Scute Swarm's ability. It will also be able to create copies of itself.
  • The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    Sylvan Advocate #144 Creature — Elf Druid Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A “land creature” is a permanent that’s both a land and a creature.
  • Damage remains marked on creatures until the turn ends. If Sylvan Advocate’s ability stops applying (because Sylvan Advocate leaves the battlefield or you no longer control six or more lands), then any land creatures that needed the toughness bonus to stay alive will be destroyed.
  • Prices

    Seller Price
    Cardmarket 0.26 EUR / 0.89 EUR
    Tcgplayer / 0.76 USD 0.29 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool / 0.76 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.

    Wakeroot Elemental #202p Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Wakeroot Elemental’s ability can target a land that’s already a creature or a land that’s already untapped. The ability will untap it if possible and set its base power and toughness to 5/5. Any counters or effects modifying that creature’s power and toughness will continue to apply, and any effects that set the creature’s power and toughness will be overwritten.
  • Prices

    Seller Price
    Cardmarket / 0.42 EUR 0.19 EUR
    Tcgplayer / 0.8 USD 0.5 USD
    Manapool 0.25 USD / 0.52 USD
    Cardkingdom / 0.79 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)