cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Water Tribe Captain"

Similar cards (White, pump effect, similar cost or ability):
1. Water Tribe Captain – {5}: Creatures you control get +1/+1 until end of turn.
2. Mobilization – 2W: Creates Soldiers, gives all Soldiers vigilance (pumping indirectly).
3. Falconer Adept – Not a pump, but creates tokens (creature focus, white).
4. Victory's Herald – Attacking creatures you control get +2/+2 and flying until end of turn (ability triggers, pump effect, white).
5. Odric, Master Tactician – Not a pump, but strong team ability.
6. Brave the Sands – Static +1 vigilance, not a pump, but team-wide static buff.

Closest direct effect in white is usually tied to instant/sorcery spells like Rally the Peasants (flashback, but RW) or permanent effects like Glorious Anthem (+1/+1 static, not activated), but few white creatures have a repeatable mana-activated team pump like Water Tribe Captain.

So: Water Tribe Captain is unique in mono-white for this repeated mana-pump effect on a creature. Most white pump effects are instants, sorceries, or static from enchantments.

Found Cards

8 Results

Brave the Sands

Falconer Adept

Glorious Anthem

Mobilization

Odric, Master Tactician

Rally the Peasants

Victory's Herald

Water Tribe Captain

Brave the Sands #CM2-19 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The last ability is cumulative. If you control an additional Brave the Sands, your creatures will each be able to block three creatures, and so on.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

    Falconer Adept #18 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the Bird is an attacking creature, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it enters the battlefield attacking.
  • Any effects that say that the Bird can't attack (such as that of Propaganda) affect only the declaration of attackers. They won't stop the Bird token from entering the battlefield attacking.
  • You choose which player or planeswalker the Bird token is attacking. It doesn't have to be attacking the same player or planeswalker that Falconer Adept is attacking.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.12 EUR / 0.22 EUR
    Tcgplayer / 0.33 USD 0.18 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.

    Glorious Anthem #1N08 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 6.01 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+1.

    Mobilization #44 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 10.27 EUR 1.12 EUR
    Cardkingdom / 11.99 USD 2.29 USD
    Tcgplayer 1.74 USD / 16.99 USD
    Manapool 0.92 USD / 9.36 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Soldier creatures have vigilance. : Create a 1/1 white Soldier creature token.

    Odric, Master Tactician #90 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • All blocking declarations must still be legal.
  • If there's a cost associated with having a creature block and you choose for that creature to block, its controller can choose to pay that cost or not. If that player decides to not pay that cost, you must propose a new set of blocking creatures.
  • You can decide that a creature won't block.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.28 EUR
    Tcgplayer 0.39 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

    Rally the Peasants #10 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • Only creatures you control when Rally the Peasants resolves will be affected. Creatures that enter the battlefield or that you gain control of later in the turn will not.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +2/+0 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Victory's Herald #18 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Even though the triggered ability affects only attacking creatures, the bonuses will remain for the rest of the turn.
  • Victory’s Herald also gains flying (which will likely be redundant) and lifelink if it’s still attacking when the ability resolves.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.18 USD
    Tcgplayer / 0.64 USD 0.34 USD
    Cardkingdom 0.49 USD / 0.79 USD
    Cardmarket 0.22 EUR / 0.55 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.

    Water Tribe Captain #41 Creature — Human Soldier Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.18 USD 0.08 USD
    Cardmarket / 0.09 EUR 0.05 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Creatures you control get +1/+1 until end of turn.