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"Find me cards equivalent to: Water Tribe Captain"

Equivalent cards to Water Tribe Captain (White, pump team ability):
1. Celestial Crusader — Flash, gives creatures you control +1/+1 as long as it's on the field.
2. Leonin Sun Standard — Artifact, but ability is white: {1}{W}: Creatures you control get +1/+1 until end of turn.
3. Charge — Instant, gives creatures +1/+1 until end of turn (not on a creature).
4. Veteran Armorsmith — Static +0/+1 to Soldiers.
5. Venerated Loxodon — Gives +1/+1 counters to creatures when convoked.


Reason: Focused on repeatable or mass pump abilities in mono-white similar to Water Tribe Captain.

Found Cards

6 Results

Celestial Crusader

Charge

Leonin Sun Standard

Venerated Loxodon

Veteran Armorsmith

Water Tribe Captain

Celestial Crusader #7 Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Prices

    Seller Price
    Cardmarket 0.08 EUR / 0.54 EUR
    Manapool 0.15 USD / 0.87 USD
    Cardkingdom / 0.79 USD 0.35 USD
    Tcgplayer / 1.99 USD 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

    Charge #DOM-10 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Charge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.14 EUR
    Tcgplayer 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+1 until end of turn.

    Leonin Sun Standard #194 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 1.53 USD 0.33 USD
    Cardkingdom / 1.49 USD 0.49 USD
    Manapool 0.2 USD / 0.6 USD
    Cardmarket / 1.34 EUR 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Creatures you control get +1/+1 until end of turn.

    Venerated Loxodon #30p Creature — Elephant Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elephant
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • You can't tap more creatures to convoke Venerated Loxodon than it takes to pay for its total cost. This means that normally no more than five creatures can convoke it.
  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.49 USD
    Tcgplayer / 0.52 USD 0.61 USD
    Cardmarket 0.23 EUR / 0.46 EUR
    Manapool / 0.51 USD 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this creature enters, put a +1/+1counteron each creature that convoked it.

    Veteran Armorsmith #27 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.16 USD
    Manapool 0.15 USD
    Cardmarket 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Soldier creatures you control get +0/+1.

    Water Tribe Captain #41 Creature — Human Soldier Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.06 EUR / 0.05 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.17 USD 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Creatures you control get +1/+1 until end of turn.